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16K Forest road material 08 - 20 meters
PRO
$7
Royalty free
Platform:3dsMax 2019 + fbx
Render:
V-Ray
Corona
Size:
108 MBNEW
Polygons:1.6K
Colors:
Length:20000 cm
Width:400 cm
Height:8 cm
Style:Ethnic
Materials: Stone, Organics
Formfactor:
Published 1 September 2023
video preview: https://youtu.be/nfgegsrHUsE 
The unpaved wide single-lane road is made using a seamless material with displacement. A small, slightly damp rut of brown soil with muddy puddles and tire tracks.
High detail allows you to render the road close, and the long length reduces the tiling effect on wide frames.
The material is applied to any plane (road) with a width of about 4 meters and corresponding UVs with a tile size of 4x20 meters.
faces: 1600
Seamless high resolution textures up to 4096x16384px:
Diffuse color, NormalMap; Specular/Roughness Map, DisplacementMap (openEXR 32-bit height ~8cm), AmbientOcclusion (not connected)
Vray 6 and above, Corona 7 and above.

*When importing from FBX, make sure that input gamma = 1 for all textures except Diffuse color.
*EXR 32-bit displacement map for full detail, PNG for compatibility.
*To maintain the correct dimensions when importing from FBX for versions MAX 2016 and below, import FBX through the File/Import menu
*system units: centimeters
0 comments

16K Forest road material 08 - 20 meters

PRO
$7
Royalty free
61
61
61
Platform:3dsMax 2019 + fbx
Render:
V-Ray
Corona
Size:
108 MBNEW
Polygons:1.6K
Colors:
Length:20000 cm
Width:400 cm
Height:8 cm
Style:Ethnic
Materials: Stone, Organics
Formfactor:
Published 1 September 2023
video preview: https://youtu.be/nfgegsrHUsE 
The unpaved wide single-lane road is made using a seamless material with displacement. A small, slightly damp rut of brown soil with muddy puddles and tire tracks.
High detail allows you to render the road close, and the long length reduces the tiling effect on wide frames.
The material is applied to any plane (road) with a width of about 4 meters and corresponding UVs with a tile size of 4x20 meters.
faces: 1600
Seamless high resolution textures up to 4096x16384px:
Diffuse color, NormalMap; Specular/Roughness Map, DisplacementMap (openEXR 32-bit height ~8cm), AmbientOcclusion (not connected)
Vray 6 and above, Corona 7 and above.

*When importing from FBX, make sure that input gamma = 1 for all textures except Diffuse color.
*EXR 32-bit displacement map for full detail, PNG for compatibility.
*To maintain the correct dimensions when importing from FBX for versions MAX 2016 and below, import FBX through the File/Import menu
*system units: centimeters