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4k seamless snow square material 01
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + fbx |
| Render: | |
| Size: | 26 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Organics |
| Formfactor: |
Published 24 January 2022
Highly detailed seamless textures:
Diffuse, Normals, Specular, AO, Displacement (EXR 32-bit): 4096*4096px
To save RAM, it is possible to reduce detail by reducing the size of images by 2 times in the photo editor.
In the scene, the sample plane is 12x12 meters. Displacement height ~10cm. Used HardWax SSS, VrayNormal and CoronaSSS/Normal in the corona version.
The AmbientOcclusion map is not used. When importing FBX, set input gamma = 1 to NormalMap.
Diffuse, Normals, Specular, AO, Displacement (EXR 32-bit): 4096*4096px
To save RAM, it is possible to reduce detail by reducing the size of images by 2 times in the photo editor.
In the scene, the sample plane is 12x12 meters. Displacement height ~10cm. Used HardWax SSS, VrayNormal and CoronaSSS/Normal in the corona version.
The AmbientOcclusion map is not used. When importing FBX, set input gamma = 1 to NormalMap.
0 comments
4k seamless snow square material 01
PRO
$7
Royalty free
39
| Platform: | 3dsMax 2013 + fbx |
| Render: | |
| Size: | 26 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Organics |
| Formfactor: |
Published 24 January 2022
Highly detailed seamless textures:
Diffuse, Normals, Specular, AO, Displacement (EXR 32-bit): 4096*4096px
To save RAM, it is possible to reduce detail by reducing the size of images by 2 times in the photo editor.
In the scene, the sample plane is 12x12 meters. Displacement height ~10cm. Used HardWax SSS, VrayNormal and CoronaSSS/Normal in the corona version.
The AmbientOcclusion map is not used. When importing FBX, set input gamma = 1 to NormalMap.
Diffuse, Normals, Specular, AO, Displacement (EXR 32-bit): 4096*4096px
To save RAM, it is possible to reduce detail by reducing the size of images by 2 times in the photo editor.
In the scene, the sample plane is 12x12 meters. Displacement height ~10cm. Used HardWax SSS, VrayNormal and CoronaSSS/Normal in the corona version.
The AmbientOcclusion map is not used. When importing FBX, set input gamma = 1 to NormalMap.
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