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8K Forest road material 10 - 8 meters
PRO
$7
Royalty free
Platform:3dsMax 2019 + fbx
Render:
V-Ray
Corona
Size:
71 MBNEW
Polygons:1.6K
Colors:
Length:800 cm
Width:300 cm
Height:4 cm
Style:Ethnic
Materials: Organics
Formfactor:
Published 15 September 2023
video preview: https://youtu.be/FCGwxbnr588 
The single-lane dirt road is made using a seamless displacement material. A small, slightly damp rut of brown soil with muddy puddles and tire tracks from SUVs and motorcycles.
The material is applied to any plane (road) with a width of about 3 meters and corresponding UVs with a tile size of 3x8 meters.
faces: 1600
Seamless high resolution textures up to 4096x8192px:
Diffuse color, NormalMap; Specular/Roughness Map, DisplacementMap (openEXR 32-bit height ~4cm), AmbientOcclusion (not connected)
Vray 6 and higher, Corona 7 and higher.

*When importing from FBX, make sure that input gamma = 1 for all textures except Diffuse color.
*EXR 32-bit displacement map for full detail, PNG for compatibility.
*To maintain the correct dimensions when importing from FBX for versions MAX 2016 and below, import FBX through the File/Import menu
*system units: centimeters
0 comments

8K Forest road material 10 - 8 meters

PRO
$7
Royalty free
61
61
61
Platform:3dsMax 2019 + fbx
Render:
V-Ray
Corona
Size:
71 MBNEW
Polygons:1.6K
Colors:
Length:800 cm
Width:300 cm
Height:4 cm
Style:Ethnic
Materials: Organics
Formfactor:
Published 15 September 2023
video preview: https://youtu.be/FCGwxbnr588 
The single-lane dirt road is made using a seamless displacement material. A small, slightly damp rut of brown soil with muddy puddles and tire tracks from SUVs and motorcycles.
The material is applied to any plane (road) with a width of about 3 meters and corresponding UVs with a tile size of 3x8 meters.
faces: 1600
Seamless high resolution textures up to 4096x8192px:
Diffuse color, NormalMap; Specular/Roughness Map, DisplacementMap (openEXR 32-bit height ~4cm), AmbientOcclusion (not connected)
Vray 6 and higher, Corona 7 and higher.

*When importing from FBX, make sure that input gamma = 1 for all textures except Diffuse color.
*EXR 32-bit displacement map for full detail, PNG for compatibility.
*To maintain the correct dimensions when importing from FBX for versions MAX 2016 and below, import FBX through the File/Import menu
*system units: centimeters