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8k winter steps 01
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + fbx |
| Render: | |
| Size: | 36 MBNEW |
| Polygons: | 570 |
| Colors: | |
| Length: | 400 cm |
| Width: | 400 cm |
| Height: | 87.5 cm |
| Style: | Ethnic |
| Materials: | Concrete, Organics |
| Formfactor: |
Published 10 January 2023
video preview: https://youtu.be/9zAZBWVdJj4
Segment of a concrete staircase, 10 steps covered with snow and footprints.
The object and texture are looped, repeating every 4 meters in length, this will allow you to create stairs of any length and height.
You can diversify your scene and add realism to the snowy exteriors due to the high detail with the overall lightness of the model.
Highly detailed seamless textures:
Diffuse 8192x8192px, Normals, Refraction, Displacement (EXR 32-bit), AO (not connected): 4096x4096px
There are three object instances in the scene, each 400x400x87.5 cm in size. Displacement height ~4cm. Used Vray HardWax SSS (Corona absorption), Vray(Corona)NormalMap
*For precise docking, use vertex snapping.
*When importing FBX, set input gamma = 1 to NormalMap.
*faces: 570 per element, very light quad mesh
*Vray 4 and later, Corona 7 and later
*To save RAM, it is possible to reduce detail by reducing the size of images by 2 times in the photo editor.
Segment of a concrete staircase, 10 steps covered with snow and footprints.
The object and texture are looped, repeating every 4 meters in length, this will allow you to create stairs of any length and height.
You can diversify your scene and add realism to the snowy exteriors due to the high detail with the overall lightness of the model.
Highly detailed seamless textures:
Diffuse 8192x8192px, Normals, Refraction, Displacement (EXR 32-bit), AO (not connected): 4096x4096px
There are three object instances in the scene, each 400x400x87.5 cm in size. Displacement height ~4cm. Used Vray HardWax SSS (Corona absorption), Vray(Corona)NormalMap
*For precise docking, use vertex snapping.
*When importing FBX, set input gamma = 1 to NormalMap.
*faces: 570 per element, very light quad mesh
*Vray 4 and later, Corona 7 and later
*To save RAM, it is possible to reduce detail by reducing the size of images by 2 times in the photo editor.
0 comments
8k winter steps 01
PRO
$7
Royalty free
19
| Platform: | 3dsMax 2013 + fbx |
| Render: | |
| Size: | 36 MBNEW |
| Polygons: | 570 |
| Colors: | |
| Length: | 400 cm |
| Width: | 400 cm |
| Height: | 87.5 cm |
| Style: | Ethnic |
| Materials: | Concrete, Organics |
| Formfactor: |
Published 10 January 2023
video preview: https://youtu.be/9zAZBWVdJj4
Segment of a concrete staircase, 10 steps covered with snow and footprints.
The object and texture are looped, repeating every 4 meters in length, this will allow you to create stairs of any length and height.
You can diversify your scene and add realism to the snowy exteriors due to the high detail with the overall lightness of the model.
Highly detailed seamless textures:
Diffuse 8192x8192px, Normals, Refraction, Displacement (EXR 32-bit), AO (not connected): 4096x4096px
There are three object instances in the scene, each 400x400x87.5 cm in size. Displacement height ~4cm. Used Vray HardWax SSS (Corona absorption), Vray(Corona)NormalMap
*For precise docking, use vertex snapping.
*When importing FBX, set input gamma = 1 to NormalMap.
*faces: 570 per element, very light quad mesh
*Vray 4 and later, Corona 7 and later
*To save RAM, it is possible to reduce detail by reducing the size of images by 2 times in the photo editor.
Segment of a concrete staircase, 10 steps covered with snow and footprints.
The object and texture are looped, repeating every 4 meters in length, this will allow you to create stairs of any length and height.
You can diversify your scene and add realism to the snowy exteriors due to the high detail with the overall lightness of the model.
Highly detailed seamless textures:
Diffuse 8192x8192px, Normals, Refraction, Displacement (EXR 32-bit), AO (not connected): 4096x4096px
There are three object instances in the scene, each 400x400x87.5 cm in size. Displacement height ~4cm. Used Vray HardWax SSS (Corona absorption), Vray(Corona)NormalMap
*For precise docking, use vertex snapping.
*When importing FBX, set input gamma = 1 to NormalMap.
*faces: 570 per element, very light quad mesh
*Vray 4 and later, Corona 7 and later
*To save RAM, it is possible to reduce detail by reducing the size of images by 2 times in the photo editor.
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