0 Recommend
Airport_Cattelan_Italia_3
PRO
$7
Royalty free
Platform:3dsMax 2014 + fbx
Render:
Corona
Size:
180 MBNEW
Polygons:553K
Colors:
Length:260 cm
Width:30 cm
Height:310 cm
Style:Modern
Materials: Metal, Wood
Formfactor:
Published 5 November 2025
More camera angles - https://www.behance.net/gallery/237707907/Rack-Cattelan-Italia 

High shelf Catteli_italia, Cattelan, Cattelanitalia, Aiport for living room, bedroom, study with decor:
books, magazines, candle holder, painting, candle, ceramic vase, photo frame, table lamp, LA PETITE CHARLOTTE, flip clock, Retro, Lux, tray, glasses, twigs, dried flowers, vase, speaker, Marshall, sunglasses, Chanel, handbag, clutch, Mango, fragrance diffuser, perfume, Loewe, Marc Jacobs, Tic-tac-toe.

High detail, suitable for close angles.

Polys: 553 206
Verts: 640 714

Max file - 89 Mb
M 1:1
System units: mm

All objects in the scene are logically named
and grouped and have
their own material of the same name/Multi/sub-
object.

The archive contains max_2014, FBX,
and texture files.
In the MAX file, most objects
are anti-aliased during rendering
(MeshSmooth Render Iters - 1/2).
In FBX files, most objects are not
smoothed.
0 comments

Airport_Cattelan_Italia_3

PRO
$7
Royalty free
548
548
548
Platform:3dsMax 2014 + fbx
Render:
Corona
Size:
180 MBNEW
Polygons:553K
Colors:
Length:260 cm
Width:30 cm
Height:310 cm
Style:Modern
Materials: Metal, Wood
Formfactor:
Published 5 November 2025
More camera angles - https://www.behance.net/gallery/237707907/Rack-Cattelan-Italia 

High shelf Catteli_italia, Cattelan, Cattelanitalia, Aiport for living room, bedroom, study with decor:
books, magazines, candle holder, painting, candle, ceramic vase, photo frame, table lamp, LA PETITE CHARLOTTE, flip clock, Retro, Lux, tray, glasses, twigs, dried flowers, vase, speaker, Marshall, sunglasses, Chanel, handbag, clutch, Mango, fragrance diffuser, perfume, Loewe, Marc Jacobs, Tic-tac-toe.

High detail, suitable for close angles.

Polys: 553 206
Verts: 640 714

Max file - 89 Mb
M 1:1
System units: mm

All objects in the scene are logically named
and grouped and have
their own material of the same name/Multi/sub-
object.

The archive contains max_2014, FBX,
and texture files.
In the MAX file, most objects
are anti-aliased during rendering
(MeshSmooth Render Iters - 1/2).
In FBX files, most objects are not
smoothed.