








0 Recommend
Quince
PRO
$7
Royalty free
| Platform: | 3dsMax 2014 + fbx |
| Render: | |
| Size: | 106 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Organics |
Published 23 April 2019
Set of trees with fruits. Geometry with an opacity map.
A simplified material was created for exporting to the FBX file, since Because of the composite materials, errors could have occurred when importing into a new scene. Therefore, when opening FBX in a new scene, we immediately add full material. The full material file and all textures naturally lie next to the model in the archive. If necessary, you may have to correct the texture paths through Asset Tracking.
A simplified material was created for exporting to the FBX file, since Because of the composite materials, errors could have occurred when importing into a new scene. Therefore, when opening FBX in a new scene, we immediately add full material. The full material file and all textures naturally lie next to the model in the archive. If necessary, you may have to correct the texture paths through Asset Tracking.
0 comments
Quince
PRO
$7
Royalty free
84
| Platform: | 3dsMax 2014 + fbx |
| Render: | |
| Size: | 106 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Organics |
Published 23 April 2019
Set of trees with fruits. Geometry with an opacity map.
A simplified material was created for exporting to the FBX file, since Because of the composite materials, errors could have occurred when importing into a new scene. Therefore, when opening FBX in a new scene, we immediately add full material. The full material file and all textures naturally lie next to the model in the archive. If necessary, you may have to correct the texture paths through Asset Tracking.
A simplified material was created for exporting to the FBX file, since Because of the composite materials, errors could have occurred when importing into a new scene. Therefore, when opening FBX in a new scene, we immediately add full material. The full material file and all textures naturally lie next to the model in the archive. If necessary, you may have to correct the texture paths through Asset Tracking.
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