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Alfonso Marina Ebanista - Loubes bench
PRO
$7
Royalty free
| Platform: | 3dsMax 2011 + fbx |
| Render: | |
| Size: | 5 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Fabric |
| Formfactor: |
Published 15 July 2018
Alfonso Marina Ebanista - Loubes bench.
- The model is based on the original manufacturer specifications and technical data.
- Modeled in 3ds Max 2011, rendered using V-Ray.
- Lowpoly geometry for turbosmooth.
- Model, textures and materials have unique logical names.
- The V-ray materials are set up with gamma 2.2, shaders and textures are included.
- Correctly scale of the original objects, - multi-submaterial, object at 0.0.0.
- The model is based on the original manufacturer specifications and technical data.
- Modeled in 3ds Max 2011, rendered using V-Ray.
- Lowpoly geometry for turbosmooth.
- Model, textures and materials have unique logical names.
- The V-ray materials are set up with gamma 2.2, shaders and textures are included.
- Correctly scale of the original objects, - multi-submaterial, object at 0.0.0.
0 comments
Alfonso Marina Ebanista - Loubes bench
PRO
$7
Royalty free
74
| Platform: | 3dsMax 2011 + fbx |
| Render: | |
| Size: | 5 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Fabric |
| Formfactor: |
Published 15 July 2018
Alfonso Marina Ebanista - Loubes bench.
- The model is based on the original manufacturer specifications and technical data.
- Modeled in 3ds Max 2011, rendered using V-Ray.
- Lowpoly geometry for turbosmooth.
- Model, textures and materials have unique logical names.
- The V-ray materials are set up with gamma 2.2, shaders and textures are included.
- Correctly scale of the original objects, - multi-submaterial, object at 0.0.0.
- The model is based on the original manufacturer specifications and technical data.
- Modeled in 3ds Max 2011, rendered using V-Ray.
- Lowpoly geometry for turbosmooth.
- Model, textures and materials have unique logical names.
- The V-ray materials are set up with gamma 2.2, shaders and textures are included.
- Correctly scale of the original objects, - multi-submaterial, object at 0.0.0.
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