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Apparatus - Reprise sconce
PRO
$7
Royalty free
Platform:3dsMax 2014 + fbx
Render:
V-Ray
Size:
6 MBNEW
Polygons:7.2K
Colors:
Style:Modern
Materials: Metal, Glass
Formfactor:
Published 15 October 2021
A wall sconce made in the form of a round white lamp in a brown frame. The lamp emits a soft white glow, creating a cozy atmosphere. The smooth white surface of the lamp elegantly contrasts with the textured geometric metal frame, which includes a characteristic T-shaped crossbar. This combination of elements gives the lamp a modern and stylish look. This wall lamp stands out as a chic and functional solution for outdoor lighting, organically combining form and functionality.

Dimensions D = 37cm

https://apparatusstudio.com/products/reprise-sconce 

- The model is based on the original manufacturer dimensions and technical data.
- Modeled in 3ds Max 2014, rendered using V-Ray.
- Model, textures and materials have unique logical names.
- The V-ray materials are set up with gamma 2.2, shaders and textures are included.
- Correctly scale of the original objects, multi-submaterial, object at 0.0.0.
- FBX + OBJ + 3DS are included in the archive.
0 comments

Apparatus - Reprise sconce

PRO
$7
Royalty free
64
64
64
Platform:3dsMax 2014 + fbx
Render:
V-Ray
Size:
6 MBNEW
Polygons:7.2K
Colors:
Style:Modern
Materials: Metal, Glass
Formfactor:
Published 15 October 2021
A wall sconce made in the form of a round white lamp in a brown frame. The lamp emits a soft white glow, creating a cozy atmosphere. The smooth white surface of the lamp elegantly contrasts with the textured geometric metal frame, which includes a characteristic T-shaped crossbar. This combination of elements gives the lamp a modern and stylish look. This wall lamp stands out as a chic and functional solution for outdoor lighting, organically combining form and functionality.

Dimensions D = 37cm

https://apparatusstudio.com/products/reprise-sconce 

- The model is based on the original manufacturer dimensions and technical data.
- Modeled in 3ds Max 2014, rendered using V-Ray.
- Model, textures and materials have unique logical names.
- The V-ray materials are set up with gamma 2.2, shaders and textures are included.
- Correctly scale of the original objects, multi-submaterial, object at 0.0.0.
- FBX + OBJ + 3DS are included in the archive.