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Aria corner sectional sofa by SIXPENNY
PRO
$7
Royalty free
Platform:3dsMax 2013 + obj
Render:
V-Ray
Size:
191 MBNEW
Polygons:1M
Colors:
Length:256 cm
Width:334 cm
Height:93 cm
Style:Modern
Materials: Fabric
Formfactor:
Published 29 October 2023
Aria corner sectional sofa by SIXPENNY

Corner sofa Aria with decorative pillows, soft throws and fur skins

https://sixpenny.com/products/aria-grande-corner-sectional?variant=39537151574060 

Dimensions: 2565 x 3347 x 932 mm;

Polys: 1,029,285
Verts: 1,029,428

The fur is made using Hair and Fur.
To display fur, enable the Hair and Fur modifier

For correct display: System Units Setup - Millimeters
vray: Rendering > Effects > Hair and Fur > Hair > mr prim
corona: Rendering > Effects > Hair and Fur > Hair > geometry

To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier, in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all model elements;
6. Select the skin, in the “Hair and Fur” modifier in the “Tools” tab, select “Recomb From Splines”;
7. After clicking on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Delete the splines and close the model group.


Renderer: V-Ray

Formats: 3ds Max 2013, OBJ, FBX.

Units: Millimeters.
0 comments

Aria corner sectional sofa by SIXPENNY

PRO
$7
Royalty free
61
61
61
Platform:3dsMax 2013 + obj
Render:
V-Ray
Size:
191 MBNEW
Polygons:1M
Colors:
Length:256 cm
Width:334 cm
Height:93 cm
Style:Modern
Materials: Fabric
Formfactor:
Published 29 October 2023
Aria corner sectional sofa by SIXPENNY

Corner sofa Aria with decorative pillows, soft throws and fur skins

https://sixpenny.com/products/aria-grande-corner-sectional?variant=39537151574060 

Dimensions: 2565 x 3347 x 932 mm;

Polys: 1,029,285
Verts: 1,029,428

The fur is made using Hair and Fur.
To display fur, enable the Hair and Fur modifier

For correct display: System Units Setup - Millimeters
vray: Rendering > Effects > Hair and Fur > Hair > mr prim
corona: Rendering > Effects > Hair and Fur > Hair > geometry

To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier, in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all model elements;
6. Select the skin, in the “Hair and Fur” modifier in the “Tools” tab, select “Recomb From Splines”;
7. After clicking on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Delete the splines and close the model group.


Renderer: V-Ray

Formats: 3ds Max 2013, OBJ, FBX.

Units: Millimeters.