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Aria corner sectional sofa by SIXPENNY
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 191 MBNEW |
| Polygons: | 1M |
| Colors: | |
| Length: | 256 cm |
| Width: | 334 cm |
| Height: | 93 cm |
| Style: | Modern |
| Materials: | Fabric |
| Formfactor: |
Published 29 October 2023
Aria corner sectional sofa by SIXPENNY
Corner sofa Aria with decorative pillows, soft throws and fur skins
https://sixpenny.com/products/aria-grande-corner-sectional?variant=39537151574060
Dimensions: 2565 x 3347 x 932 mm;
Polys: 1,029,285
Verts: 1,029,428
The fur is made using Hair and Fur.
To display fur, enable the Hair and Fur modifier
For correct display: System Units Setup - Millimeters
vray: Rendering > Effects > Hair and Fur > Hair > mr prim
corona: Rendering > Effects > Hair and Fur > Hair > geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier, in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all model elements;
6. Select the skin, in the “Hair and Fur” modifier in the “Tools” tab, select “Recomb From Splines”;
7. After clicking on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Delete the splines and close the model group.
Renderer: V-Ray
Formats: 3ds Max 2013, OBJ, FBX.
Units: Millimeters.
Corner sofa Aria with decorative pillows, soft throws and fur skins
https://sixpenny.com/products/aria-grande-corner-sectional?variant=39537151574060
Dimensions: 2565 x 3347 x 932 mm;
Polys: 1,029,285
Verts: 1,029,428
The fur is made using Hair and Fur.
To display fur, enable the Hair and Fur modifier
For correct display: System Units Setup - Millimeters
vray: Rendering > Effects > Hair and Fur > Hair > mr prim
corona: Rendering > Effects > Hair and Fur > Hair > geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier, in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all model elements;
6. Select the skin, in the “Hair and Fur” modifier in the “Tools” tab, select “Recomb From Splines”;
7. After clicking on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Delete the splines and close the model group.
Renderer: V-Ray
Formats: 3ds Max 2013, OBJ, FBX.
Units: Millimeters.
0 comments
Aria corner sectional sofa by SIXPENNY
PRO
$7
Royalty free
61
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 191 MBNEW |
| Polygons: | 1M |
| Colors: | |
| Length: | 256 cm |
| Width: | 334 cm |
| Height: | 93 cm |
| Style: | Modern |
| Materials: | Fabric |
| Formfactor: |
Published 29 October 2023
Aria corner sectional sofa by SIXPENNY
Corner sofa Aria with decorative pillows, soft throws and fur skins
https://sixpenny.com/products/aria-grande-corner-sectional?variant=39537151574060
Dimensions: 2565 x 3347 x 932 mm;
Polys: 1,029,285
Verts: 1,029,428
The fur is made using Hair and Fur.
To display fur, enable the Hair and Fur modifier
For correct display: System Units Setup - Millimeters
vray: Rendering > Effects > Hair and Fur > Hair > mr prim
corona: Rendering > Effects > Hair and Fur > Hair > geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier, in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all model elements;
6. Select the skin, in the “Hair and Fur” modifier in the “Tools” tab, select “Recomb From Splines”;
7. After clicking on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Delete the splines and close the model group.
Renderer: V-Ray
Formats: 3ds Max 2013, OBJ, FBX.
Units: Millimeters.
Corner sofa Aria with decorative pillows, soft throws and fur skins
https://sixpenny.com/products/aria-grande-corner-sectional?variant=39537151574060
Dimensions: 2565 x 3347 x 932 mm;
Polys: 1,029,285
Verts: 1,029,428
The fur is made using Hair and Fur.
To display fur, enable the Hair and Fur modifier
For correct display: System Units Setup - Millimeters
vray: Rendering > Effects > Hair and Fur > Hair > mr prim
corona: Rendering > Effects > Hair and Fur > Hair > geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier, in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all model elements;
6. Select the skin, in the “Hair and Fur” modifier in the “Tools” tab, select “Recomb From Splines”;
7. After clicking on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Delete the splines and close the model group.
Renderer: V-Ray
Formats: 3ds Max 2013, OBJ, FBX.
Units: Millimeters.
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