0 Recommend
Armstrong light trap
FREE
Royalty free
Platform:3dsMax 2016 + obj
Render:
Corona
Size:
17 MBNEW
Colors:
Style:Modern
Materials: Plastic
Formfactor:
Published 6 September 2020
Armstrong light trap
Taking inspiration from the moon's crater-filled surface, Constantin Bolimond designed a concept lamp called Armstrong Light Trap. The orb-like light is covered in various sized holes, mimicked after the textured surface of the moon, that becomes filled with cork cylinders. Remove whichever cylinders you want to reveal more light.
Overall brightness can be adjusted depending on how many holes you open up and close.
Inside the orb are energy-efficent, warm white LED lights, which can be run by a battery or power supply network.


Dimensions:
Diameter: 30 CM

Archive contains:
3ds max 2016 file + obj file + maps

Rendered By:
Corona Engine
For Corona render, it is recommended to install a version of at least 1.5, since the glossiness of materials is configured considering PBR. Do not use scripts for converting from Corona to Vray. There are some Maps (like Corona BitMap), which cannot be converted with automatic Script and it will be some Missing textures, like Corona BitMaps, which VRay cannot render. Convert all materials manually.

thanks
0 comments

Armstrong light trap

FREE
Royalty free
615
615
615
Platform:3dsMax 2016 + obj
Render:
Corona
Size:
17 MBNEW
Colors:
Style:Modern
Materials: Plastic
Formfactor:
Published 6 September 2020
Armstrong light trap
Taking inspiration from the moon's crater-filled surface, Constantin Bolimond designed a concept lamp called Armstrong Light Trap. The orb-like light is covered in various sized holes, mimicked after the textured surface of the moon, that becomes filled with cork cylinders. Remove whichever cylinders you want to reveal more light.
Overall brightness can be adjusted depending on how many holes you open up and close.
Inside the orb are energy-efficent, warm white LED lights, which can be run by a battery or power supply network.


Dimensions:
Diameter: 30 CM

Archive contains:
3ds max 2016 file + obj file + maps

Rendered By:
Corona Engine
For Corona render, it is recommended to install a version of at least 1.5, since the glossiness of materials is configured considering PBR. Do not use scripts for converting from Corona to Vray. There are some Maps (like Corona BitMap), which cannot be converted with automatic Script and it will be some Missing textures, like Corona BitMaps, which VRay cannot render. Convert all materials manually.

thanks