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Atlas Concorde Venti Boost cold warm full
PRO
$7
Royalty free
| Platform: | 3dsMax 2016 + obj |
| Render: | |
| Size: | 15 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Stone |
| Formfactor: |
Published 9 October 2020
Factory: Atlas Concorde italy
Collection: Venti boost
Name: Cold (mix, carpet1 2 3), Warm (mix, carpet1 2 3)
Formats: 20x20
-Material was created without plugins using CoronaMultiMap (analogue of MultiTexture)
-Textures are ready to use with MultiTexture.
Note. Sharpen the finished layout, apply the MaterialByElement modifier, include the first item in it and specify the number 100+ for a variety of textures on the render.
Requires a minimum of Corona 1.7 to open
Archive
3DS MAX2016 + Corona4 + OBJ + MTL
Collection: Venti boost
Name: Cold (mix, carpet1 2 3), Warm (mix, carpet1 2 3)
Formats: 20x20
-Material was created without plugins using CoronaMultiMap (analogue of MultiTexture)
-Textures are ready to use with MultiTexture.
Note. Sharpen the finished layout, apply the MaterialByElement modifier, include the first item in it and specify the number 100+ for a variety of textures on the render.
Requires a minimum of Corona 1.7 to open
Archive
3DS MAX2016 + Corona4 + OBJ + MTL
0 comments
Atlas Concorde Venti Boost cold warm full
PRO
$7
Royalty free
23
| Platform: | 3dsMax 2016 + obj |
| Render: | |
| Size: | 15 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Stone |
| Formfactor: |
Published 9 October 2020
Factory: Atlas Concorde italy
Collection: Venti boost
Name: Cold (mix, carpet1 2 3), Warm (mix, carpet1 2 3)
Formats: 20x20
-Material was created without plugins using CoronaMultiMap (analogue of MultiTexture)
-Textures are ready to use with MultiTexture.
Note. Sharpen the finished layout, apply the MaterialByElement modifier, include the first item in it and specify the number 100+ for a variety of textures on the render.
Requires a minimum of Corona 1.7 to open
Archive
3DS MAX2016 + Corona4 + OBJ + MTL
Collection: Venti boost
Name: Cold (mix, carpet1 2 3), Warm (mix, carpet1 2 3)
Formats: 20x20
-Material was created without plugins using CoronaMultiMap (analogue of MultiTexture)
-Textures are ready to use with MultiTexture.
Note. Sharpen the finished layout, apply the MaterialByElement modifier, include the first item in it and specify the number 100+ for a variety of textures on the render.
Requires a minimum of Corona 1.7 to open
Archive
3DS MAX2016 + Corona4 + OBJ + MTL
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