








0 Recommend
Baba Yaga (vray GGX)
FREE
Royalty free
| Platform: | 3dsMax 2011 + fbx |
| Render: | |
| Size: | 67 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Fabric, Stone |
Published 19 December 2017
In the FBX model without anti-aliasing. Who works in the V-Ray version is lower than 3.1. Be careful, the materials in the BRDF section are Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - which is preferable for you.
Hair and eyebrows are made with the help of Hair and Fur, their settings are attached on the screenshots in the archive. The hair and eyebrows are attached in .obj format, when importing them into the scene, do not forget to tick the Shapes / Lines, and then assign Hair and Fur according to the settings, the scene in mm.
Hair and eyebrows are made with the help of Hair and Fur, their settings are attached on the screenshots in the archive. The hair and eyebrows are attached in .obj format, when importing them into the scene, do not forget to tick the Shapes / Lines, and then assign Hair and Fur according to the settings, the scene in mm.
0 comments
Baba Yaga (vray GGX)
FREE
Royalty free
361
| Platform: | 3dsMax 2011 + fbx |
| Render: | |
| Size: | 67 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Fabric, Stone |
Published 19 December 2017
In the FBX model without anti-aliasing. Who works in the V-Ray version is lower than 3.1. Be careful, the materials in the BRDF section are Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - which is preferable for you.
Hair and eyebrows are made with the help of Hair and Fur, their settings are attached on the screenshots in the archive. The hair and eyebrows are attached in .obj format, when importing them into the scene, do not forget to tick the Shapes / Lines, and then assign Hair and Fur according to the settings, the scene in mm.
Hair and eyebrows are made with the help of Hair and Fur, their settings are attached on the screenshots in the archive. The hair and eyebrows are attached in .obj format, when importing them into the scene, do not forget to tick the Shapes / Lines, and then assign Hair and Fur according to the settings, the scene in mm.
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