








0 Recommend
Bakni Stone Table
PRO
$7
Royalty free
| Platform: | 3dsMax 2015 + fbx |
| Render: | |
| Size: | 31 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Stone |
| Formfactor: |
Published 12 November 2019
A model of a real stone table and six stools made by hand from solid pieces of rock by the master of stone-cutting art Mirzaev Hadzhibek from the village of Bakni, Dakhadaevsky district of the Republic of Dagestan.
For close angles to the model elements, the chamfer modifier was used (0.3, unsmoothed edges, smooth chamfers only)
- The model at the origin, the pivots of the objects in the center
- Repeating instance elements
- No groups
- Normal is not inverted
- X-form done
- Geometry, textures and materials have the correct names, without the Cyrillic alphabet. Texture paths are clipped
- There is no excess geometry, everything is in a single layer
- A grid of quads and triangles
- unwrapUVW
Polys:
table - 52600
stool - 24400
total - 198600
For close angles to the model elements, the chamfer modifier was used (0.3, unsmoothed edges, smooth chamfers only)
- The model at the origin, the pivots of the objects in the center
- Repeating instance elements
- No groups
- Normal is not inverted
- X-form done
- Geometry, textures and materials have the correct names, without the Cyrillic alphabet. Texture paths are clipped
- There is no excess geometry, everything is in a single layer
- A grid of quads and triangles
- unwrapUVW
Polys:
table - 52600
stool - 24400
total - 198600
0 comments
Bakni Stone Table
PRO
$7
Royalty free
104
| Platform: | 3dsMax 2015 + fbx |
| Render: | |
| Size: | 31 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Stone |
| Formfactor: |
Published 12 November 2019
A model of a real stone table and six stools made by hand from solid pieces of rock by the master of stone-cutting art Mirzaev Hadzhibek from the village of Bakni, Dakhadaevsky district of the Republic of Dagestan.
For close angles to the model elements, the chamfer modifier was used (0.3, unsmoothed edges, smooth chamfers only)
- The model at the origin, the pivots of the objects in the center
- Repeating instance elements
- No groups
- Normal is not inverted
- X-form done
- Geometry, textures and materials have the correct names, without the Cyrillic alphabet. Texture paths are clipped
- There is no excess geometry, everything is in a single layer
- A grid of quads and triangles
- unwrapUVW
Polys:
table - 52600
stool - 24400
total - 198600
For close angles to the model elements, the chamfer modifier was used (0.3, unsmoothed edges, smooth chamfers only)
- The model at the origin, the pivots of the objects in the center
- Repeating instance elements
- No groups
- Normal is not inverted
- X-form done
- Geometry, textures and materials have the correct names, without the Cyrillic alphabet. Texture paths are clipped
- There is no excess geometry, everything is in a single layer
- A grid of quads and triangles
- unwrapUVW
Polys:
table - 52600
stool - 24400
total - 198600
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