0 Recommend
PINDU bench, Aliexpress
PRO
$7
Royalty free
Platform:3dsMax 2018 + obj
Render:
Corona
Size:
85 MBNEW
Polygons:14K
Colors:
Style:Modern
Materials: Fabric
Formfactor:
Published 15 October 2024
PINDU bench, Aliexpress
Size 82(112)x47x48
https://alii.pub/725gds 
The model is made under Turbosmooth, the modifier is enabled (display in the viewport - 0 iterations, on the render 1 iteration), in the OBJ file Turbosmooth is disabled
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
UnwrapUVW texturing
0 comments

PINDU bench, Aliexpress

PRO
$7
Royalty free
24
24
24
Platform:3dsMax 2018 + obj
Render:
Corona
Size:
85 MBNEW
Polygons:14K
Colors:
Style:Modern
Materials: Fabric
Formfactor:
Published 15 October 2024
PINDU bench, Aliexpress
Size 82(112)x47x48
https://alii.pub/725gds 
The model is made under Turbosmooth, the modifier is enabled (display in the viewport - 0 iterations, on the render 1 iteration), in the OBJ file Turbosmooth is disabled
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
UnwrapUVW texturing