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SPALDING Basketball
PRO
$7
Royalty free
| Platform: | 3dsMax 2020 + obj |
| Render: | |
| Size: | 147 MBNEW |
| Polygons: | 3K |
| Colors: | |
| Length: | 24 cm |
| Width: | 24 cm |
| Height: | 24 cm |
| Style: | Modern |
| Materials: | Leather |
| Formfactor: |
Published 29 November 2024
Low-poly model of a SPALDING Gold basketball. A universal model for subject, interior visualization or use in game projects.
Model in mm (240x240x240 mm). Corona render. Model with manual unwrapping and automatic packaging.
The model is textured in Substance 3D Painter.
Number of polygons: 3.062
1 texture map set png 8K:
-Base color
-Roughness
-Metallic
-Normal (Open GL) Direct X requires green channel inversion.
-AO
Model in max extension (2020), obj, mtl
Model in mm (240x240x240 mm). Corona render. Model with manual unwrapping and automatic packaging.
The model is textured in Substance 3D Painter.
Number of polygons: 3.062
1 texture map set png 8K:
-Base color
-Roughness
-Metallic
-Normal (Open GL) Direct X requires green channel inversion.
-AO
Model in max extension (2020), obj, mtl
0 comments
SPALDING Basketball
PRO
$7
Royalty free
24
| Platform: | 3dsMax 2020 + obj |
| Render: | |
| Size: | 147 MBNEW |
| Polygons: | 3K |
| Colors: | |
| Length: | 24 cm |
| Width: | 24 cm |
| Height: | 24 cm |
| Style: | Modern |
| Materials: | Leather |
| Formfactor: |
Published 29 November 2024
Low-poly model of a SPALDING Gold basketball. A universal model for subject, interior visualization or use in game projects.
Model in mm (240x240x240 mm). Corona render. Model with manual unwrapping and automatic packaging.
The model is textured in Substance 3D Painter.
Number of polygons: 3.062
1 texture map set png 8K:
-Base color
-Roughness
-Metallic
-Normal (Open GL) Direct X requires green channel inversion.
-AO
Model in max extension (2020), obj, mtl
Model in mm (240x240x240 mm). Corona render. Model with manual unwrapping and automatic packaging.
The model is textured in Substance 3D Painter.
Number of polygons: 3.062
1 texture map set png 8K:
-Base color
-Roughness
-Metallic
-Normal (Open GL) Direct X requires green channel inversion.
-AO
Model in max extension (2020), obj, mtl
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