

0 Recommend
BatchRenderPRO
PRO
$7
Royalty free
| Platform: | Script |
| Render: | |
| Size: | 0 MBNEW |
| Colors: | |
| Style: | Modern |
Published 6 April 2026
BatchRenderPro - a tool designed to replace the outdated Batch Render in 3dsMax. Key features:
- Allows batch creation of save paths and naming them by mask, can save to subfolders. No need to set the path for each camera, although it can be done if required.
- Does not break Camera Clipping in Chaos Scatter - All scatters with camera clipping work correctly.
- Allows changing the order with a simple Drag'&'Drop in the table, even if rendering has already started!
- Pre/Post Scripts - allows applying scripts before rendering starts and at the end, both globally for all cameras and individually for each camera.
- Allows saving images in additional formats. You can render in CXR, and simultaneously save previews in jpg, png, tif, and EXR with render elements (even in all listed formats at once).
- When saving in CXR, render elements are not saved in separate cxr files, saving space and avoiding clutter.
- Batch addition of new cameras. No need to add one by one - add all at once or select the necessary cameras from the list.
- With one button, you can assign a frame or Scene State for all cameras - just name the Scene State the same as the camera to which it applies. The frame for the camera is selected from the first digit in the camera name. For example, for Camera003 - the third frame will be set.
- Specifically for Corona, you can set limits on time, noise, passes, and denoiser both globally and for each camera.
- Import/Export from/to the standard Batch Render.
- Saving settings to a file.
- Autosave before rendering starts.
- Sending rendered previews to Telegram (a bot needs to be created).
- The ability to quickly navigate to the folder with rendered images in two clicks.
- Selection and switching to the camera view directly from the BatchRenderPro table.
- Allows batch creation of save paths and naming them by mask, can save to subfolders. No need to set the path for each camera, although it can be done if required.
- Does not break Camera Clipping in Chaos Scatter - All scatters with camera clipping work correctly.
- Allows changing the order with a simple Drag'&'Drop in the table, even if rendering has already started!
- Pre/Post Scripts - allows applying scripts before rendering starts and at the end, both globally for all cameras and individually for each camera.
- Allows saving images in additional formats. You can render in CXR, and simultaneously save previews in jpg, png, tif, and EXR with render elements (even in all listed formats at once).
- When saving in CXR, render elements are not saved in separate cxr files, saving space and avoiding clutter.
- Batch addition of new cameras. No need to add one by one - add all at once or select the necessary cameras from the list.
- With one button, you can assign a frame or Scene State for all cameras - just name the Scene State the same as the camera to which it applies. The frame for the camera is selected from the first digit in the camera name. For example, for Camera003 - the third frame will be set.
- Specifically for Corona, you can set limits on time, noise, passes, and denoiser both globally and for each camera.
- Import/Export from/to the standard Batch Render.
- Saving settings to a file.
- Autosave before rendering starts.
- Sending rendered previews to Telegram (a bot needs to be created).
- The ability to quickly navigate to the folder with rendered images in two clicks.
- Selection and switching to the camera view directly from the BatchRenderPro table.
0 comments
BatchRenderPRO
PRO
$7
Royalty free
51
| Platform: | Script |
| Render: | |
| Size: | 0 MBNEW |
| Colors: | |
| Style: | Modern |
Published 6 April 2026
BatchRenderPro - a tool designed to replace the outdated Batch Render in 3dsMax. Key features:
- Allows batch creation of save paths and naming them by mask, can save to subfolders. No need to set the path for each camera, although it can be done if required.
- Does not break Camera Clipping in Chaos Scatter - All scatters with camera clipping work correctly.
- Allows changing the order with a simple Drag'&'Drop in the table, even if rendering has already started!
- Pre/Post Scripts - allows applying scripts before rendering starts and at the end, both globally for all cameras and individually for each camera.
- Allows saving images in additional formats. You can render in CXR, and simultaneously save previews in jpg, png, tif, and EXR with render elements (even in all listed formats at once).
- When saving in CXR, render elements are not saved in separate cxr files, saving space and avoiding clutter.
- Batch addition of new cameras. No need to add one by one - add all at once or select the necessary cameras from the list.
- With one button, you can assign a frame or Scene State for all cameras - just name the Scene State the same as the camera to which it applies. The frame for the camera is selected from the first digit in the camera name. For example, for Camera003 - the third frame will be set.
- Specifically for Corona, you can set limits on time, noise, passes, and denoiser both globally and for each camera.
- Import/Export from/to the standard Batch Render.
- Saving settings to a file.
- Autosave before rendering starts.
- Sending rendered previews to Telegram (a bot needs to be created).
- The ability to quickly navigate to the folder with rendered images in two clicks.
- Selection and switching to the camera view directly from the BatchRenderPro table.
- Allows batch creation of save paths and naming them by mask, can save to subfolders. No need to set the path for each camera, although it can be done if required.
- Does not break Camera Clipping in Chaos Scatter - All scatters with camera clipping work correctly.
- Allows changing the order with a simple Drag'&'Drop in the table, even if rendering has already started!
- Pre/Post Scripts - allows applying scripts before rendering starts and at the end, both globally for all cameras and individually for each camera.
- Allows saving images in additional formats. You can render in CXR, and simultaneously save previews in jpg, png, tif, and EXR with render elements (even in all listed formats at once).
- When saving in CXR, render elements are not saved in separate cxr files, saving space and avoiding clutter.
- Batch addition of new cameras. No need to add one by one - add all at once or select the necessary cameras from the list.
- With one button, you can assign a frame or Scene State for all cameras - just name the Scene State the same as the camera to which it applies. The frame for the camera is selected from the first digit in the camera name. For example, for Camera003 - the third frame will be set.
- Specifically for Corona, you can set limits on time, noise, passes, and denoiser both globally and for each camera.
- Import/Export from/to the standard Batch Render.
- Saving settings to a file.
- Autosave before rendering starts.
- Sending rendered previews to Telegram (a bot needs to be created).
- The ability to quickly navigate to the folder with rendered images in two clicks.
- Selection and switching to the camera view directly from the BatchRenderPro table.
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