nekapb
pro

Bel Air Lounge Chair I


                                    Bel Air Lounge Chair I
  • 3dsMax 2011 + obj (Vray)
  • 11.69 MB
  • 2018.08.09 21:46
  • Ethnic
  • badgley, mischka, pillow
  • 29 "W x 37" D x 34 "H - 45k polys

    -------------------------------------------------- --------- Who works in the V-Ray version is lower than 3.1. Be careful, in some materials in the BRDF section there is a Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - which is preferable for you. -------------------------------------------------- ----------- All elements have the correct scan -------------------------------------------------- ----------- Scene in mm
$6

Comments (7)

+2
Makc2017sm
Makc2017sm
very beautiful work!
0
SERJ1984
SERJ1984
The work is of course qualitative, put +5, I rarely write, because I'm very busy with different things and time, I'm sorely lacking in everything, and I do not really have any fake reputation)), well, it's closer to the point, I wanted to ask, really not only I after the render, I sit in Photoshop for several hours and stupidly brush lighten unnecessarily darkened areas from the shadows, or do I remove them, that's still hilarious)) like the 21st century in the yard as they say, but all the old fashioned method of grandfathering)) You Shadows on each preview in different ways (relative to the grid and textures ), although the position of the object relative to the camera is the same, is it possible that even the professionals are engaged in such an adjustment, or is it my roof went?))
+1
nekapb
nekapb
Thank you for rating and your interest! On your question I can say that in most cases I try to make a preview of a well-lit and without unnecessarily dark sections, if any, I use Shadows / Highlights for them. I try not to do anything manually, this is not necessary. I try to do a minimum of post-processing, basically I try to make the picture sharper and more contrast, sometimes I muffle the saturated colors. The camera basically stands in one place, the position changes the model and sometimes the light sources.
0
SERJ1984
SERJ1984
Thank you very much for such detailed information, did not even expect that a person of such a high level, show interest in my questions. I'll try all the tips, Shadows / Highlights, I'll try it out, it's new to me.) I always try to increase the clarity, as much as possible, but within reasonable limits, but I always forget about the contrast) I usually do this, the Sun source is strictly centered, the intensity is minimal , the maximum height, then Light in a circle, around the object of pieces 10-12, + Hdrku, in the end the render turns out to be very heavy, long and inconclusive, somewhere too dark, somewhere Peresvet, and even the background is not white. I'll reconsider radically, all the functionality of a quality reder, following your advice. All you good and health, you are a good person)
+1
N_XER
N_XER
THANK YOU!
0
N_XER
N_XER
SUPER!!!