








0 Recommend
Bella Mirror
PRO
$7
Royalty free
| Platform: | 3dsMax 2016 + fbx |
| Render: | |
| Size: | 31 MBNEW |
| Polygons: | 83K |
| Colors: | |
| Length: | 2.7 cm |
| Width: | 123.6 cm |
| Height: | 200 cm |
| Style: | Classic |
| Materials: | Wood, Glass |
| Formfactor: |
Published 31 January 2023
Featuring an elegant, swirling motif, this mirror adds a touch of glam to wherever it's placed. Best of all? It can be hung vertically or horizontally to accommodate your specific space.
https://www.anthropologie.com/anthroliving/shop/bella-mirror?color=027&type=STANDARD&size=One%20Size&quantity=1
Model hi-poly (83184 polygons).
Formats: 3Ds Max 2016
Render: Corona
File export: OBJ, MTL, FBX
Units: millimeters
texture:
dif(4096x4096)
ref(4096x4096)
heit (4096x4096)
normal (2048x2048)
https://www.anthropologie.com/anthroliving/shop/bella-mirror?color=027&type=STANDARD&size=One%20Size&quantity=1
Model hi-poly (83184 polygons).
Formats: 3Ds Max 2016
Render: Corona
File export: OBJ, MTL, FBX
Units: millimeters
texture:
dif(4096x4096)
ref(4096x4096)
heit (4096x4096)
normal (2048x2048)
0 comments
Bella Mirror
PRO
$7
Royalty free
42
| Platform: | 3dsMax 2016 + fbx |
| Render: | |
| Size: | 31 MBNEW |
| Polygons: | 83K |
| Colors: | |
| Length: | 2.7 cm |
| Width: | 123.6 cm |
| Height: | 200 cm |
| Style: | Classic |
| Materials: | Wood, Glass |
| Formfactor: |
Published 31 January 2023
Featuring an elegant, swirling motif, this mirror adds a touch of glam to wherever it's placed. Best of all? It can be hung vertically or horizontally to accommodate your specific space.
https://www.anthropologie.com/anthroliving/shop/bella-mirror?color=027&type=STANDARD&size=One%20Size&quantity=1
Model hi-poly (83184 polygons).
Formats: 3Ds Max 2016
Render: Corona
File export: OBJ, MTL, FBX
Units: millimeters
texture:
dif(4096x4096)
ref(4096x4096)
heit (4096x4096)
normal (2048x2048)
https://www.anthropologie.com/anthroliving/shop/bella-mirror?color=027&type=STANDARD&size=One%20Size&quantity=1
Model hi-poly (83184 polygons).
Formats: 3Ds Max 2016
Render: Corona
File export: OBJ, MTL, FBX
Units: millimeters
texture:
dif(4096x4096)
ref(4096x4096)
heit (4096x4096)
normal (2048x2048)
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