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Birch tree
PRO
$7
Royalty free
| Platform: | 3dsMax 2015 + fbx |
| Render: | |
| Size: | 148 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Wood, Organics |
| Formfactor: |
Published 29 May 2020
Birch tree. 2 options. 2 materials. Geometry with opacity map.
Simplified material was created for export to the FBX file, as Due to the composite materials, errors could occur when importing into a new scene. Therefore, when you open FBX in a new scene, we immediately add the full material. The full material file and all textures naturally lie next to the model in the archive. If necessary, you may have to correct the paths to the textures through Asset Tracking.
Simplified material was created for export to the FBX file, as Due to the composite materials, errors could occur when importing into a new scene. Therefore, when you open FBX in a new scene, we immediately add the full material. The full material file and all textures naturally lie next to the model in the archive. If necessary, you may have to correct the paths to the textures through Asset Tracking.
0 comments
Birch tree
PRO
$7
Royalty free
46
| Platform: | 3dsMax 2015 + fbx |
| Render: | |
| Size: | 148 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Wood, Organics |
| Formfactor: |
Published 29 May 2020
Birch tree. 2 options. 2 materials. Geometry with opacity map.
Simplified material was created for export to the FBX file, as Due to the composite materials, errors could occur when importing into a new scene. Therefore, when you open FBX in a new scene, we immediately add the full material. The full material file and all textures naturally lie next to the model in the archive. If necessary, you may have to correct the paths to the textures through Asset Tracking.
Simplified material was created for export to the FBX file, as Due to the composite materials, errors could occur when importing into a new scene. Therefore, when you open FBX in a new scene, we immediately add the full material. The full material file and all textures naturally lie next to the model in the archive. If necessary, you may have to correct the paths to the textures through Asset Tracking.
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