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Seamless material of freshly fallen snow
PRO
$7
Royalty free
Platform:3dsMax 2013 + fbx
Render:
V-Ray
Size:
39 MBNEW
Colors:
Length:12 cm
Width:12 cm
Height:1 cm
Style:Modern
Materials: Organics
Formfactor:
Published 8 February 2022
video preview: https://youtu.be/p1mUwdhpNIA 

Size 12x12cm, height of displacement 0.75cm.

Attention: The material consists of two layers and to create this material it is necessary to duplicate the geometry of the snow object using matID #1 and #2 and respectively.
The bottom layer No. 1 creates a total mass of white snow, layer No. 2 creates an air layer of transparent snowflakes. Layer separation in the final render is done using displacement.

Be careful when applying the material to the entire scene, it can significantly increase the render time or run out of RAM.
The material requires at least 6 rays per pixel, because subpixel detail is applied.
It is recommended to use for near objects to achieve highly realistic detailed pictures.

Textures 2048x2048px, layer1: diffuse, displacement, normals; layer2: displacement, normals, opacity.

The material was created and tested only in 3ds max + vray (version 3.1 and higher).
0 comments

Seamless material of freshly fallen snow

PRO
$7
Royalty free
73
73
73
Platform:3dsMax 2013 + fbx
Render:
V-Ray
Size:
39 MBNEW
Colors:
Length:12 cm
Width:12 cm
Height:1 cm
Style:Modern
Materials: Organics
Formfactor:
Published 8 February 2022
video preview: https://youtu.be/p1mUwdhpNIA 

Size 12x12cm, height of displacement 0.75cm.

Attention: The material consists of two layers and to create this material it is necessary to duplicate the geometry of the snow object using matID #1 and #2 and respectively.
The bottom layer No. 1 creates a total mass of white snow, layer No. 2 creates an air layer of transparent snowflakes. Layer separation in the final render is done using displacement.

Be careful when applying the material to the entire scene, it can significantly increase the render time or run out of RAM.
The material requires at least 6 rays per pixel, because subpixel detail is applied.
It is recommended to use for near objects to achieve highly realistic detailed pictures.

Textures 2048x2048px, layer1: diffuse, displacement, normals; layer2: displacement, normals, opacity.

The material was created and tested only in 3ds max + vray (version 3.1 and higher).