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Blitz table and Cutter chair by b&b italia
PRO
$7
Royalty free
Platform:3dsMax 2015 + fbx
Render:
V-Ray
Corona
Size:
32 MBNEW
Polygons:63K
Colors:
Length:3000 cm
Width:950 cm
Height:725 cm
Style:Modern
Materials: Wood, Leather
Formfactor:
Published 4 October 2023
Blitz table from B&b Italia brand
Cutter chair from B&b Italia brand

polygons 63,656
Vertices 72 557

Table size
length 3000 mm, width 950 mm, height 725 mm

Chair size
length 460 mm, width 580 mm, height 840 mm

Who works in V-Ray version lower than 3.1, be careful,
in the materials in the BRDF section there is Microfacet GTR (GTS),
if your version is older than 3.1, then the BRDF field will be empty.
Choose Blinn, Phong or Ward – whichever is preferable for you

For Corona render, it is recommended to install version no lower than 1.5,
since the glossiness of materials is adjusted taking into account PBR.

In the archive: 3ds max 2015 vray+corona, FBX, OBJ.

There are vray+corona materials

When opening FBX and OBJ you need
apply TurboSmooth modifier to some objects
0 comments

Blitz table and Cutter chair by b&b italia

PRO
$7
Royalty free
62
62
62
Platform:3dsMax 2015 + fbx
Render:
V-Ray
Corona
Size:
32 MBNEW
Polygons:63K
Colors:
Length:3000 cm
Width:950 cm
Height:725 cm
Style:Modern
Materials: Wood, Leather
Formfactor:
Published 4 October 2023
Blitz table from B&b Italia brand
Cutter chair from B&b Italia brand

polygons 63,656
Vertices 72 557

Table size
length 3000 mm, width 950 mm, height 725 mm

Chair size
length 460 mm, width 580 mm, height 840 mm

Who works in V-Ray version lower than 3.1, be careful,
in the materials in the BRDF section there is Microfacet GTR (GTS),
if your version is older than 3.1, then the BRDF field will be empty.
Choose Blinn, Phong or Ward – whichever is preferable for you

For Corona render, it is recommended to install version no lower than 1.5,
since the glossiness of materials is adjusted taking into account PBR.

In the archive: 3ds max 2015 vray+corona, FBX, OBJ.

There are vray+corona materials

When opening FBX and OBJ you need
apply TurboSmooth modifier to some objects