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Blossoming Sakura High Poly 04 LOD1 PBR
PRO
$7
Royalty free
Platform:3dsMax 2016 + fbx
Render:
V-Ray
Size:
171 MBNEW
Polygons:947K
Colors:
Height:654 cm
Style:Ethnic
Materials: Organics
Formfactor:
Published 28 April 2026
Blossoming Sakura High Poly 04 LOD1 PBR

*********************************
MODELS:

- Height: 6.54 m
- Opacity maps used
- Ready for close-up renders

- Polygon Count:
LOD1 – 947,754 polygons

- Vertex Count:
LOD1 – 2,603,805 vertices

*********************************

TEXTURES:

– 4096 x 4096 JPG format for bark
– 2048 x 2048 JPG format for flowers with opacity map

****************************
PRESENTATION IMAGES:

All preview images rendered using Chaos Vantage

****************************

FILE FORMATS:
- 3ds Max 2016 with V-Ray materials (Metal/Roughness)
- FBX

Please note that FBX format has limited support for normal maps. The normal map is provided as a bitmap in the bump slot. To achieve correct rendering results, reassign the normal map in your preferred render engine and set the gamma value to 1.0.

Who works with V-Ray version lower than 3.1, pay attention to materials section BRDF (Microfaset GTR (GGX)), if your version is older than 3.1 - this section will be empty, and you have to choose: Blinn, Ward or Phong, dependence on material.
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Blossoming Sakura High Poly 04 LOD1 PBR

PRO
$7
Royalty free
Platform:3dsMax 2016 + fbx
Render:
V-Ray
Size:
171 MBNEW
Polygons:947K
Colors:
Height:654 cm
Style:Ethnic
Materials: Organics
Formfactor:
Published 28 April 2026
Blossoming Sakura High Poly 04 LOD1 PBR

*********************************
MODELS:

- Height: 6.54 m
- Opacity maps used
- Ready for close-up renders

- Polygon Count:
LOD1 – 947,754 polygons

- Vertex Count:
LOD1 – 2,603,805 vertices

*********************************

TEXTURES:

– 4096 x 4096 JPG format for bark
– 2048 x 2048 JPG format for flowers with opacity map

****************************
PRESENTATION IMAGES:

All preview images rendered using Chaos Vantage

****************************

FILE FORMATS:
- 3ds Max 2016 with V-Ray materials (Metal/Roughness)
- FBX

Please note that FBX format has limited support for normal maps. The normal map is provided as a bitmap in the bump slot. To achieve correct rendering results, reassign the normal map in your preferred render engine and set the gamma value to 1.0.

Who works with V-Ray version lower than 3.1, pay attention to materials section BRDF (Microfaset GTR (GGX)), if your version is older than 3.1 - this section will be empty, and you have to choose: Blinn, Ward or Phong, dependence on material.