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BoConcept Hampton footstool with storage
PRO
$7
Royalty free
| Platform: | 3dsMax 2011 + obj |
| Render: | |
| Size: | 38 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Fabric, Fur |
| Formfactor: |
Published 12 January 2021
BoConcept Hampton footstool with storage
Cloth bench with storage space
Dimensions: 1095 x 1075 x 410 mm;
polys: 40.950;
verts: 41.658.
https://www.boconcept.com/en-gb/hampton/441101108255165.html
Fur made with Hair and Fur
For correct display: System Units Setup - Millimeters
vray: Rendering> Effects> Hair and Fur> Hair> mr prim
corona: Rendering> Effects> Hair and Fur> Hair> geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur will be built in your reflected model;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.
Cloth bench with storage space
Dimensions: 1095 x 1075 x 410 mm;
polys: 40.950;
verts: 41.658.
https://www.boconcept.com/en-gb/hampton/441101108255165.html
Fur made with Hair and Fur
For correct display: System Units Setup - Millimeters
vray: Rendering> Effects> Hair and Fur> Hair> mr prim
corona: Rendering> Effects> Hair and Fur> Hair> geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur will be built in your reflected model;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.
0 comments
BoConcept Hampton footstool with storage
PRO
$7
Royalty free
330
| Platform: | 3dsMax 2011 + obj |
| Render: | |
| Size: | 38 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Fabric, Fur |
| Formfactor: |
Published 12 January 2021
BoConcept Hampton footstool with storage
Cloth bench with storage space
Dimensions: 1095 x 1075 x 410 mm;
polys: 40.950;
verts: 41.658.
https://www.boconcept.com/en-gb/hampton/441101108255165.html
Fur made with Hair and Fur
For correct display: System Units Setup - Millimeters
vray: Rendering> Effects> Hair and Fur> Hair> mr prim
corona: Rendering> Effects> Hair and Fur> Hair> geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur will be built in your reflected model;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.
Cloth bench with storage space
Dimensions: 1095 x 1075 x 410 mm;
polys: 40.950;
verts: 41.658.
https://www.boconcept.com/en-gb/hampton/441101108255165.html
Fur made with Hair and Fur
For correct display: System Units Setup - Millimeters
vray: Rendering> Effects> Hair and Fur> Hair> mr prim
corona: Rendering> Effects> Hair and Fur> Hair> geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur will be built in your reflected model;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all elements of the model;
6. Select the skin, in the "Hair and Fur" modifier in the "Tools" tab, select "Recomb From Splines";
7. Then click on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Remove splines and close the model group.
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