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BoDeCo FLOWERPOT pendant lamp
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 3 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Plastic |
| Formfactor: |
Published 24 March 2026
Name: BoDeCo FLOWERPOT pendant lamp
Version: 2013
Preview: No
Units: Centimeters
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", when increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
All objects in the scene have one Multi/Sub-Object material applied.
https: https://www.bodeco.ru/catalog/svet/potolochnye_svetilniki_i_lampy/podvesnoy_svetilnik_flowerpot_vp7_tradition_slonovaya_kost/
Version: 2013
Preview: No
Units: Centimeters
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", when increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
All objects in the scene have one Multi/Sub-Object material applied.
https: https://www.bodeco.ru/catalog/svet/potolochnye_svetilniki_i_lampy/podvesnoy_svetilnik_flowerpot_vp7_tradition_slonovaya_kost/
0 comments
BoDeCo FLOWERPOT pendant lamp
PRO
$7
Royalty free
14
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 3 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Plastic |
| Formfactor: |
Published 24 March 2026
Name: BoDeCo FLOWERPOT pendant lamp
Version: 2013
Preview: No
Units: Centimeters
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", when increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
All objects in the scene have one Multi/Sub-Object material applied.
https: https://www.bodeco.ru/catalog/svet/potolochnye_svetilniki_i_lampy/podvesnoy_svetilnik_flowerpot_vp7_tradition_slonovaya_kost/
Version: 2013
Preview: No
Units: Centimeters
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", when increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
All objects in the scene have one Multi/Sub-Object material applied.
https: https://www.bodeco.ru/catalog/svet/potolochnye_svetilniki_i_lampy/podvesnoy_svetilnik_flowerpot_vp7_tradition_slonovaya_kost/
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