











0 Recommend
Borrow Pendant Lamp
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 0 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal |
| Formfactor: |
Published 7 August 2026
Name: Borrow Pendant Lamp
Version: 2013
Preview: No
Units: Centimeters
Dimension: ↔38 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is "cm". If you have "mm", in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
All objects in the scene have one Multi/Sub-Object material applied.
Version: 2013
Preview: No
Units: Centimeters
Dimension: ↔38 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is "cm". If you have "mm", in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
All objects in the scene have one Multi/Sub-Object material applied.
0 comments
Borrow Pendant Lamp
PRO
$7
Royalty free
3
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 0 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal |
| Formfactor: |
Published 7 August 2026
Name: Borrow Pendant Lamp
Version: 2013
Preview: No
Units: Centimeters
Dimension: ↔38 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is "cm". If you have "mm", in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
All objects in the scene have one Multi/Sub-Object material applied.
Version: 2013
Preview: No
Units: Centimeters
Dimension: ↔38 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is "cm". If you have "mm", in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and at the correct scale.
All objects in the scene have one Multi/Sub-Object material applied.
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