0 Recommend
Sconce Globo Cuimbra
PRO
$7
Royalty free
Platform:3dsMax 2009 and below
Render:
V-Ray
Size:
1 MBNEW
Colors:
Style:Classic
Materials: Metal, Glass
Formfactor:
Published 25 November 2017
Sconce Globo Cuimbra

Brand: Globo
Series: Globo Cuimbra
Country: Austria

Height, mm: 330
Width, mm: 210
Length, mm: 360

in the archive model of the wall and 5 materials:
Globo Cuimbra 63110-2W black (assigned to model)
Globo Cuimbra 63111-2W red glass (assigned to primitive)
Globo Cuimbra 63113-2W white (assigned to primitive)
Globo Cuimbra 63116-2W glass (assigned to primitive)
Globo Cuimbra 63117-2W silver (assigned to primitive)
for clarity, model numbers are on the preview

The model uses NURMS Subdivision with a division into groups of smoothing, if you use another method, do not forget about it.
On the preview, a clean render, without post-processing.
The glow in the lamps is made of material.
Lights in the scenes are (meshlayt on the filaments of incandescence), they shine only on their luminaire.
To turn on the light - turn on the IS, the glow in the lamps will appear itself.
To change the strength, color of lighting and glow in the lamps - change the power and temperature in the lights.
If you do not need a glow in the glass panes, then simply turn off the card in the refractor of the lamp glass (ID-3)
To illuminate the environment, use your ISI.
0 comments

Sconce Globo Cuimbra

PRO
$7
Royalty free
17
17
17
Platform:3dsMax 2009 and below
Render:
V-Ray
Size:
1 MBNEW
Colors:
Style:Classic
Materials: Metal, Glass
Formfactor:
Published 25 November 2017
Sconce Globo Cuimbra

Brand: Globo
Series: Globo Cuimbra
Country: Austria

Height, mm: 330
Width, mm: 210
Length, mm: 360

in the archive model of the wall and 5 materials:
Globo Cuimbra 63110-2W black (assigned to model)
Globo Cuimbra 63111-2W red glass (assigned to primitive)
Globo Cuimbra 63113-2W white (assigned to primitive)
Globo Cuimbra 63116-2W glass (assigned to primitive)
Globo Cuimbra 63117-2W silver (assigned to primitive)
for clarity, model numbers are on the preview

The model uses NURMS Subdivision with a division into groups of smoothing, if you use another method, do not forget about it.
On the preview, a clean render, without post-processing.
The glow in the lamps is made of material.
Lights in the scenes are (meshlayt on the filaments of incandescence), they shine only on their luminaire.
To turn on the light - turn on the IS, the glow in the lamps will appear itself.
To change the strength, color of lighting and glow in the lamps - change the power and temperature in the lights.
If you do not need a glow in the glass panes, then simply turn off the card in the refractor of the lamp glass (ID-3)
To illuminate the environment, use your ISI.