





0 Recommend
Wall lamp Patrizia Volpato, Venezia, 4820 APP
FREE
Royalty free
| Platform: | 3dsMax 2016 + fbx |
| Render: | |
| Size: | 2 MB |
| Colors: | |
| Style: | Classic |
| Materials: | Metal, Glass |
| Formfactor: |
Published 14 November 2020
Wall lamp from Patrizia Volpato factory, Venezia collection, model 4820 APP.
Dimensions: 380x130x160 (h) mm,
Finishes: metal, hanging Amber Glass and Clear Glass.
To reduce the weight of the model and its normal movement in the scene, the geometry of the gimbals and their duplication was performed using the Instance method; for correct display on the render, you need to turn on the Render Iterations setting in the Turbosmooth modifier on the gimbal to 1.
Also in the archive is a library of materials with decoration.
Dimensions: 380x130x160 (h) mm,
Finishes: metal, hanging Amber Glass and Clear Glass.
To reduce the weight of the model and its normal movement in the scene, the geometry of the gimbals and their duplication was performed using the Instance method; for correct display on the render, you need to turn on the Render Iterations setting in the Turbosmooth modifier on the gimbal to 1.
Also in the archive is a library of materials with decoration.
0 comments
Wall lamp Patrizia Volpato, Venezia, 4820 APP
FREE
Royalty free
222
| Platform: | 3dsMax 2016 + fbx |
| Render: | |
| Size: | 2 MB |
| Colors: | |
| Style: | Classic |
| Materials: | Metal, Glass |
| Formfactor: |
Published 14 November 2020
Wall lamp from Patrizia Volpato factory, Venezia collection, model 4820 APP.
Dimensions: 380x130x160 (h) mm,
Finishes: metal, hanging Amber Glass and Clear Glass.
To reduce the weight of the model and its normal movement in the scene, the geometry of the gimbals and their duplication was performed using the Instance method; for correct display on the render, you need to turn on the Render Iterations setting in the Turbosmooth modifier on the gimbal to 1.
Also in the archive is a library of materials with decoration.
Dimensions: 380x130x160 (h) mm,
Finishes: metal, hanging Amber Glass and Clear Glass.
To reduce the weight of the model and its normal movement in the scene, the geometry of the gimbals and their duplication was performed using the Instance method; for correct display on the render, you need to turn on the Render Iterations setting in the Turbosmooth modifier on the gimbal to 1.
Also in the archive is a library of materials with decoration.
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