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logs
PRO
$7
Royalty free
| Platform: | 3dsMax 2011 + obj |
| Render: | |
| Size: | 49 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Wood |
Published 17 April 2017
Logs (log) 3dsMax 2011 (Vray) + obj 1) 4 type material. 2) Stack not modifiers is minimized. 3) The recommended amount TurboSmooth modifier iterations for smoothing - smoothing 2. Groups configured. 4) The quantity of logs of uneven surfaces is regulated modifier Noise. When you do not need - remove the modifier from the stack. 5) Values UVW on the lateral surface of the logs: Cylindrical 350h350h2400. 6) UVW values at the ends of the logs: Planar 460h460 - 520h520. 7) Use fusion vertex distance of 0.1 mm If necessary crosslinking elements logs Weld-ohms. 8) Cracks logs geometry constructed and arranged only on one side of the object. The number of cracks in the wall can be adjusted typed mirroring any timber (pivot in the center of the object). 9) Scale wood texture (if desired) in the easiest setting material: section Bitmap / Tiling. 10) Each sphere has a corresponding multi-material. If necessary, replace the material - to take from the sphere and assign to any object logs. 11) Preview High resolution is available on the link in comments to the model.
0 comments
logs
PRO
$7
Royalty free
268
| Platform: | 3dsMax 2011 + obj |
| Render: | |
| Size: | 49 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Wood |
Published 17 April 2017
Logs (log) 3dsMax 2011 (Vray) + obj 1) 4 type material. 2) Stack not modifiers is minimized. 3) The recommended amount TurboSmooth modifier iterations for smoothing - smoothing 2. Groups configured. 4) The quantity of logs of uneven surfaces is regulated modifier Noise. When you do not need - remove the modifier from the stack. 5) Values UVW on the lateral surface of the logs: Cylindrical 350h350h2400. 6) UVW values at the ends of the logs: Planar 460h460 - 520h520. 7) Use fusion vertex distance of 0.1 mm If necessary crosslinking elements logs Weld-ohms. 8) Cracks logs geometry constructed and arranged only on one side of the object. The number of cracks in the wall can be adjusted typed mirroring any timber (pivot in the center of the object). 9) Scale wood texture (if desired) in the easiest setting material: section Bitmap / Tiling. 10) Each sphere has a corresponding multi-material. If necessary, replace the material - to take from the sphere and assign to any object logs. 11) Preview High resolution is available on the link in comments to the model.
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