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Paving stones with built-in lights
PRO
$7
Royalty free
| Platform: | 3dsMax 2021 + obj |
| Render: | |
| Size: | 125 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Stone |
| Formfactor: |
Published 1 September 2026
LED paving stone
In the archive:
4 sets of paving stone maps with different light fixture placements (normal and height maps in png format) - AO, base, roughness, mask, normal, height - 2k
Max file (2024 + 2021)
OBJ file
MTL file
In addition to the sets, 2 materials are set up for random distribution of these sets in different ways:
1. Using CoronaMultiMap + CoronaTileMap. Can be used starting from Corona version 11.
2. Through MultiSubObjects. The surface needs to be physically divided into tiles of the same size. The tile size is determined based on the required mapping size. The overall mapping should be aligned relative to one tile (an example is provided in the scene).
To disable the glow, the Self-illumination parameter in the material settings needs to be set to zero.
If there is a need for png format of the other maps - there is a text document in the archive with a link to Yandex.Disk.
In the archive:
4 sets of paving stone maps with different light fixture placements (normal and height maps in png format) - AO, base, roughness, mask, normal, height - 2k
Max file (2024 + 2021)
OBJ file
MTL file
In addition to the sets, 2 materials are set up for random distribution of these sets in different ways:
1. Using CoronaMultiMap + CoronaTileMap. Can be used starting from Corona version 11.
2. Through MultiSubObjects. The surface needs to be physically divided into tiles of the same size. The tile size is determined based on the required mapping size. The overall mapping should be aligned relative to one tile (an example is provided in the scene).
To disable the glow, the Self-illumination parameter in the material settings needs to be set to zero.
If there is a need for png format of the other maps - there is a text document in the archive with a link to Yandex.Disk.
0 comments
Paving stones with built-in lights
PRO
$7
Royalty free
1
| Platform: | 3dsMax 2021 + obj |
| Render: | |
| Size: | 125 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Stone |
| Formfactor: |
Published 1 September 2026
LED paving stone
In the archive:
4 sets of paving stone maps with different light fixture placements (normal and height maps in png format) - AO, base, roughness, mask, normal, height - 2k
Max file (2024 + 2021)
OBJ file
MTL file
In addition to the sets, 2 materials are set up for random distribution of these sets in different ways:
1. Using CoronaMultiMap + CoronaTileMap. Can be used starting from Corona version 11.
2. Through MultiSubObjects. The surface needs to be physically divided into tiles of the same size. The tile size is determined based on the required mapping size. The overall mapping should be aligned relative to one tile (an example is provided in the scene).
To disable the glow, the Self-illumination parameter in the material settings needs to be set to zero.
If there is a need for png format of the other maps - there is a text document in the archive with a link to Yandex.Disk.
In the archive:
4 sets of paving stone maps with different light fixture placements (normal and height maps in png format) - AO, base, roughness, mask, normal, height - 2k
Max file (2024 + 2021)
OBJ file
MTL file
In addition to the sets, 2 materials are set up for random distribution of these sets in different ways:
1. Using CoronaMultiMap + CoronaTileMap. Can be used starting from Corona version 11.
2. Through MultiSubObjects. The surface needs to be physically divided into tiles of the same size. The tile size is determined based on the required mapping size. The overall mapping should be aligned relative to one tile (an example is provided in the scene).
To disable the glow, the Self-illumination parameter in the material settings needs to be set to zero.
If there is a need for png format of the other maps - there is a text document in the archive with a link to Yandex.Disk.
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