• ina 3D 2 years ago
    Thank you
    (for Blender user: Import fbx-file, save the file as a Blender file, in the object mode Show material, the images are not visible because the UV Map is too large. Select an image and select "Convert Material all to Cycles" in the material area. Then go into edit mode. The picture must still be marked. Open a second window and display UV / Image Editor and load the corresponding image. The UV Map is very large, highlight with A and scale down (s) with (g) over the center of the image and scale to the height of the image. The width must then be adjusted. With (A) uncheck and with (b + g + x) left select all points and move them to the edge of the image. Contrast (A) Unmark (b + g + x) Select right-hand points of the UVMap and move them to the right side of the image. If you have moved it correctly, you can see Editmode the fitted image. Repeat this for every picture.
    Save in object mode and done. Save for export as obj-file.
    A = select selection AA = cancel selection
    b = select mark (draw rectangle)
    g = move any direction
    Move x = on the x axis)
  • shadabsha1 3 years ago
    PAUL?
  • PhotonicStudio 8 months ago
    Gracias.
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model details

Platform: 3dsMax 2012 + fbx
Render: Vray
Size: 4 MB
Date:
Formfactor: Rectangle
Style: Modern
Material:
Color:
description

The archive: Max, FBX, mat, texture Scale: mm

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