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Carpet Muhara by Scott Group
PRO
$7
Royalty free
| Platform: | 3dsMax 2016 + fbx |
| Render: | |
| Size: | 24 MBNEW |
| Polygons: | 44K |
| Colors: | |
| Length: | 365 cm |
| Width: | 274 cm |
| Height: | 2 cm |
| Style: | Modern |
| Materials: | Fabric |
| Formfactor: |
Published 20 November 2024
Carpet Muhara by Scott Group
For high-quality visualization, a procedural Noise map is used.
The carpet relief is made with the Displacement map + Nornals + procedural Noise map for Bump. You can also use only Nornals + raster Bump map (added to the archive).
In the archive:
- 3ds max (Corona, V-Ray)
- FBX (Corona, V-Ray)
- 4K Textures (Diffuse, Roughness, Specular, Displacement, Normals, Bump)
Link to the carpet:
https://trade.scottgroupstudio.com/products/architecture-and-design/803489?back=eyJUYWdzIjpbMF19
For high-quality visualization, a procedural Noise map is used.
The carpet relief is made with the Displacement map + Nornals + procedural Noise map for Bump. You can also use only Nornals + raster Bump map (added to the archive).
In the archive:
- 3ds max (Corona, V-Ray)
- FBX (Corona, V-Ray)
- 4K Textures (Diffuse, Roughness, Specular, Displacement, Normals, Bump)
Link to the carpet:
https://trade.scottgroupstudio.com/products/architecture-and-design/803489?back=eyJUYWdzIjpbMF19
0 comments
Carpet Muhara by Scott Group
PRO
$7
Royalty free
16
| Platform: | 3dsMax 2016 + fbx |
| Render: | |
| Size: | 24 MBNEW |
| Polygons: | 44K |
| Colors: | |
| Length: | 365 cm |
| Width: | 274 cm |
| Height: | 2 cm |
| Style: | Modern |
| Materials: | Fabric |
| Formfactor: |
Published 20 November 2024
Carpet Muhara by Scott Group
For high-quality visualization, a procedural Noise map is used.
The carpet relief is made with the Displacement map + Nornals + procedural Noise map for Bump. You can also use only Nornals + raster Bump map (added to the archive).
In the archive:
- 3ds max (Corona, V-Ray)
- FBX (Corona, V-Ray)
- 4K Textures (Diffuse, Roughness, Specular, Displacement, Normals, Bump)
Link to the carpet:
https://trade.scottgroupstudio.com/products/architecture-and-design/803489?back=eyJUYWdzIjpbMF19
For high-quality visualization, a procedural Noise map is used.
The carpet relief is made with the Displacement map + Nornals + procedural Noise map for Bump. You can also use only Nornals + raster Bump map (added to the archive).
In the archive:
- 3ds max (Corona, V-Ray)
- FBX (Corona, V-Ray)
- 4K Textures (Diffuse, Roughness, Specular, Displacement, Normals, Bump)
Link to the carpet:
https://trade.scottgroupstudio.com/products/architecture-and-design/803489?back=eyJUYWdzIjpbMF19
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