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CB2 Providence Dining Table
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 127 MBNEW |
| Polygons: | 30K |
| Colors: | |
| Length: | 152.4 cm |
| Width: | 152.4 cm |
| Height: | 76.2 cm |
| Style: | Modern |
| Materials: | Wood |
| Formfactor: |
Published 28 July 2025
Providence round dining table made of cerulean oak.
The natural texture of the wood is emphasized by the clear lines of the table, rounded edges and a fluted apron. The table is designed for six people. Exclusively for CB2.
https://www.cb2.com/providence-60-round-cerused-oak-dining-table/s667627
The model is built for subdivision. When using OBJ, please apply MeshSmoth/TurboSmoth with 2-3 iterations.
The natural texture of the wood is emphasized by the clear lines of the table, rounded edges and a fluted apron. The table is designed for six people. Exclusively for CB2.
https://www.cb2.com/providence-60-round-cerused-oak-dining-table/s667627
The model is built for subdivision. When using OBJ, please apply MeshSmoth/TurboSmoth with 2-3 iterations.
0 comments
CB2 Providence Dining Table
PRO
$7
Royalty free
7
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 127 MBNEW |
| Polygons: | 30K |
| Colors: | |
| Length: | 152.4 cm |
| Width: | 152.4 cm |
| Height: | 76.2 cm |
| Style: | Modern |
| Materials: | Wood |
| Formfactor: |
Published 28 July 2025
Providence round dining table made of cerulean oak.
The natural texture of the wood is emphasized by the clear lines of the table, rounded edges and a fluted apron. The table is designed for six people. Exclusively for CB2.
https://www.cb2.com/providence-60-round-cerused-oak-dining-table/s667627
The model is built for subdivision. When using OBJ, please apply MeshSmoth/TurboSmoth with 2-3 iterations.
The natural texture of the wood is emphasized by the clear lines of the table, rounded edges and a fluted apron. The table is designed for six people. Exclusively for CB2.
https://www.cb2.com/providence-60-round-cerused-oak-dining-table/s667627
The model is built for subdivision. When using OBJ, please apply MeshSmoth/TurboSmoth with 2-3 iterations.
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