








0 Recommend
Ceiling lamp Aployt Evon
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 2 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal, Glass |
| Formfactor: |
Published 9 August 2025
Name: Ceiling lamp Aployt Evon
Version: 2013
Preview: No
Units: Centimeters
Polys: 7,682
Verts: 8 160
Dimension: ↔ 20 cm, ↗ 20 cm, ↑ cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://lu.ru/sortament/svetilniki/potolochnye/kruglye/potolochnyj_svetil_nik_svetodiodnyj_evon_apl_0114_29_24/
Version: 2013
Preview: No
Units: Centimeters
Polys: 7,682
Verts: 8 160
Dimension: ↔ 20 cm, ↗ 20 cm, ↑ cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://lu.ru/sortament/svetilniki/potolochnye/kruglye/potolochnyj_svetil_nik_svetodiodnyj_evon_apl_0114_29_24/
0 comments
Ceiling lamp Aployt Evon
PRO
$7
Royalty free
29
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 2 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal, Glass |
| Formfactor: |
Published 9 August 2025
Name: Ceiling lamp Aployt Evon
Version: 2013
Preview: No
Units: Centimeters
Polys: 7,682
Verts: 8 160
Dimension: ↔ 20 cm, ↗ 20 cm, ↑ cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://lu.ru/sortament/svetilniki/potolochnye/kruglye/potolochnyj_svetil_nik_svetodiodnyj_evon_apl_0114_29_24/
Version: 2013
Preview: No
Units: Centimeters
Polys: 7,682
Verts: 8 160
Dimension: ↔ 20 cm, ↗ 20 cm, ↑ cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://lu.ru/sortament/svetilniki/potolochnye/kruglye/potolochnyj_svetil_nik_svetodiodnyj_evon_apl_0114_29_24/
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