








0 Recommend
Kettle with sweets
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 49 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Metal, Organics |
| Formfactor: |
Published 10 July 2018
A model of a Chinese teapot with sweets.
The stack is not collapsed - there is a Meshsmooth modifier, with 1 iteration (only with the renderer).
In order to facilitate the polygon in the viewport.
The number of polygons is 77402.
In the archive files for 3dsmax 2016, 2013, as well as .obj
All paths are cleaned, textures and model have adequate names.
For very close angles, I recommend using the Height card from the bump slot in Displacement.
Pleasant use;)
The stack is not collapsed - there is a Meshsmooth modifier, with 1 iteration (only with the renderer).
In order to facilitate the polygon in the viewport.
The number of polygons is 77402.
In the archive files for 3dsmax 2016, 2013, as well as .obj
All paths are cleaned, textures and model have adequate names.
For very close angles, I recommend using the Height card from the bump slot in Displacement.
Pleasant use;)
0 comments
Kettle with sweets
PRO
$7
Royalty free
96
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 49 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Metal, Organics |
| Formfactor: |
Published 10 July 2018
A model of a Chinese teapot with sweets.
The stack is not collapsed - there is a Meshsmooth modifier, with 1 iteration (only with the renderer).
In order to facilitate the polygon in the viewport.
The number of polygons is 77402.
In the archive files for 3dsmax 2016, 2013, as well as .obj
All paths are cleaned, textures and model have adequate names.
For very close angles, I recommend using the Height card from the bump slot in Displacement.
Pleasant use;)
The stack is not collapsed - there is a Meshsmooth modifier, with 1 iteration (only with the renderer).
In order to facilitate the polygon in the viewport.
The number of polygons is 77402.
In the archive files for 3dsmax 2016, 2013, as well as .obj
All paths are cleaned, textures and model have adequate names.
For very close angles, I recommend using the Height card from the bump slot in Displacement.
Pleasant use;)
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