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Four-story residential building. Khrushchevka
PRO
$7
Royalty free
Platform:3dsMax 2014 + fbx
Render:
Corona
Size:
90 MBNEW
Polygons:37K
Colors:
Length:3550 cm
Width:1470 cm
Height:1720 cm
Style:Classic
Materials: Concrete
Formfactor:
Published 2 March 2025
Soviet 4-storey apartment building with a pitched roof.
Series I-447 (1-447)

Suitable for day and night scenes.
The model combines detail and lightness.
Many small details (wires, pipes, antennas, grilles, interior objects) are made with pseudo-volume textures.
All textures have the same prefix to avoid mixing with project textures.
All materials of the house are collected in a logical Multi/Sub Mtl.

In the file, there is a house and an object "light interior" for creating night lighting using CoronaLightMtl. By default, the light is off. To turn on the light, you need to enable the MaterialByElement modifier for the "light interior" object. In the same modifier, you can change the ratio of lit and dark windows (ID#1, ID#2 lit windows, ID#3 dark windows).
The randomization pattern of light across windows can be changed using the Seed parameter.
0 comments

Four-story residential building. Khrushchevka

PRO
$7
Royalty free
139
139
139
Platform:3dsMax 2014 + fbx
Render:
Corona
Size:
90 MBNEW
Polygons:37K
Colors:
Length:3550 cm
Width:1470 cm
Height:1720 cm
Style:Classic
Materials: Concrete
Formfactor:
Published 2 March 2025
Soviet 4-storey apartment building with a pitched roof.
Series I-447 (1-447)

Suitable for day and night scenes.
The model combines detail and lightness.
Many small details (wires, pipes, antennas, grilles, interior objects) are made with pseudo-volume textures.
All textures have the same prefix to avoid mixing with project textures.
All materials of the house are collected in a logical Multi/Sub Mtl.

In the file, there is a house and an object "light interior" for creating night lighting using CoronaLightMtl. By default, the light is off. To turn on the light, you need to enable the MaterialByElement modifier for the "light interior" object. In the same modifier, you can change the ratio of lit and dark windows (ID#1, ID#2 lit windows, ID#3 dark windows).
The randomization pattern of light across windows can be changed using the Seed parameter.