








0 Recommend
Cast-iron fireplace
PRO
$7
Royalty free
| Platform: | 3dsMax 2015 + fbx |
| Render: | |
| Size: | 86 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Metal |
| Formfactor: |
Published 9 August 2017
Highpoly model, under smoothing. Polygons - 657 297 Peaks - 657 403 All visible external and internal elements are elaborated in detail. Most of the polygons themselves take the rope-seal for the glass - 490380 polys. I really wanted to weave it, but without it the appearance does not change. To the rope, it is better not to use anti-aliasing. Formats in the archive: .MAX2015 .FBX .MAT For all objects of the model, one material is Multi / Sub-Object. Parts of objects are divided by ID. To add a model to the scene, you need to import the .FBX file and load the material into the materials editor, and then assign it to all model objects.
0 comments
Cast-iron fireplace
PRO
$7
Royalty free
57
| Platform: | 3dsMax 2015 + fbx |
| Render: | |
| Size: | 86 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Metal |
| Formfactor: |
Published 9 August 2017
Highpoly model, under smoothing. Polygons - 657 297 Peaks - 657 403 All visible external and internal elements are elaborated in detail. Most of the polygons themselves take the rope-seal for the glass - 490380 polys. I really wanted to weave it, but without it the appearance does not change. To the rope, it is better not to use anti-aliasing. Formats in the archive: .MAX2015 .FBX .MAT For all objects of the model, one material is Multi / Sub-Object. Parts of objects are divided by ID. To add a model to the scene, you need to import the .FBX file and load the material into the materials editor, and then assign it to all model objects.
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