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Cork Family Tables by Vitra
PRO
$7
Royalty free
| Platform: | 3dsMax 2015 + obj |
| Render: | |
| Size: | 57 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Wood |
| Formfactor: |
Published 2 March 2025
Set of tables from Vitra:
https://www.vitra.com/en-un/product/details/cork-family-model-a
This material/texture is allowed to be used in projects only.
Texture resolution: 4K
Format: 3Ds Max 2015 + obj
Units of measurement: Millimeters
Material: Corona legacy mtl (Corona Render 10)
* When using UVW map, you need to set "Use Real-World Scale" in the settings. To change the texture scale, you need to use the UVW Xform modifier and set "Apply to Entire Object"
https://www.vitra.com/en-un/product/details/cork-family-model-a
This material/texture is allowed to be used in projects only.
Texture resolution: 4K
Format: 3Ds Max 2015 + obj
Units of measurement: Millimeters
Material: Corona legacy mtl (Corona Render 10)
* When using UVW map, you need to set "Use Real-World Scale" in the settings. To change the texture scale, you need to use the UVW Xform modifier and set "Apply to Entire Object"
0 comments
Cork Family Tables by Vitra
PRO
$7
Royalty free
23
| Platform: | 3dsMax 2015 + obj |
| Render: | |
| Size: | 57 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Wood |
| Formfactor: |
Published 2 March 2025
Set of tables from Vitra:
https://www.vitra.com/en-un/product/details/cork-family-model-a
This material/texture is allowed to be used in projects only.
Texture resolution: 4K
Format: 3Ds Max 2015 + obj
Units of measurement: Millimeters
Material: Corona legacy mtl (Corona Render 10)
* When using UVW map, you need to set "Use Real-World Scale" in the settings. To change the texture scale, you need to use the UVW Xform modifier and set "Apply to Entire Object"
https://www.vitra.com/en-un/product/details/cork-family-model-a
This material/texture is allowed to be used in projects only.
Texture resolution: 4K
Format: 3Ds Max 2015 + obj
Units of measurement: Millimeters
Material: Corona legacy mtl (Corona Render 10)
* When using UVW map, you need to set "Use Real-World Scale" in the settings. To change the texture scale, you need to use the UVW Xform modifier and set "Apply to Entire Object"
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