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David Shaw X Nightworks Duet Beam Wall Light
PRO
$7
Royalty free
Platform:3dsMax 2017 + fbx
Render:
V-Ray
Corona
Size:
23 MBNEW
Polygons:1.4K
Colors:
Length:12 cm
Width:27.5 cm
Height:43.5 cm
Style:Modern
Materials: Metal
Formfactor:
Published 3 February 2024
Wall sconce (wall, metal, brass lamp) - David Shaw X Nightworks Duet - Beam Wall Light

link - https://www.nightworksstudio.com/products/david-shaw-x-nightworks-duet-beam-wall-light 

Models of this series - https://3dsky.org/collection/shared/5237828 

Sizes:
Width - 275 mm
Depth - 120 mm
Height - 435 mm

There are 3 lamps in the scene with different materials.

The number of polygons is 1484
The number of vertices is 1504

The model is made for smoothing (there are 2 iterations on the Turbosmooth render).
The modifier stack is not collapsed.

The archive contains versions of 3ds max 2017 (Vray 5 and Corona 5) and separately stored libraries of materials for each render engine.

The archive contains FBX (V-Ray and Corona) and OBJ formats - without the Turbosmooth modifier!
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David Shaw X Nightworks Duet Beam Wall Light

PRO
$7
Royalty free
38
38
38
Platform:3dsMax 2017 + fbx
Render:
V-Ray
Corona
Size:
23 MBNEW
Polygons:1.4K
Colors:
Length:12 cm
Width:27.5 cm
Height:43.5 cm
Style:Modern
Materials: Metal
Formfactor:
Published 3 February 2024
Wall sconce (wall, metal, brass lamp) - David Shaw X Nightworks Duet - Beam Wall Light

link - https://www.nightworksstudio.com/products/david-shaw-x-nightworks-duet-beam-wall-light 

Models of this series - https://3dsky.org/collection/shared/5237828 

Sizes:
Width - 275 mm
Depth - 120 mm
Height - 435 mm

There are 3 lamps in the scene with different materials.

The number of polygons is 1484
The number of vertices is 1504

The model is made for smoothing (there are 2 iterations on the Turbosmooth render).
The modifier stack is not collapsed.

The archive contains versions of 3ds max 2017 (Vray 5 and Corona 5) and separately stored libraries of materials for each render engine.

The archive contains FBX (V-Ray and Corona) and OBJ formats - without the Turbosmooth modifier!