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Decorative plaster | Concrete set (seamless) | 51
PRO
$7
Royalty free
| Platform: | 3dsMax 2018 + obj |
| Render: | |
| Size: | 64 MB |
| Colors: | |
| Length: | 200 cm |
| Width: | 200 cm |
| Height: | 200 cm |
| Style: | Modern |
| Materials: | Concrete, Gypsum |
Published 23 June 2026
Decorative plaster | Concrete set (seamless) | 51
8 seamless concrete materials (decorative plaster, microcement).
Texture resolution: 4K. Wall height in preview is 3m. You can also set your own color using the CoronaColor/VRayColor map.
Actual texture size is 2000*2000mm.
Important! The scene in the preview differs from the scene in the archive. The texture scale is in millimeters, when using UVW map do not forget to set "Real-World Map Size". To change the texture scale, use UVW Xform, U Tile, and V Tile, where 1.0 means 100%, and also set "Apply to Entire Object". Alternatively, change their sizes in the texture parameters.
If you are working in CM, then after importing the materials into 3ds Max, you need to perform the following operations:
1. After importing all materials into the scene, save and restart Max.
2. Apply UVW map to your objects and set "Real-World Map Size", then apply UVW Xform, set U Tile and V Tile to 10 (since 3ds Max cannot adapt textures from MM to CM and other units), and also "Apply to Entire Object". In simple terms, we compensate for the different texture scales.
For working with materials using the FloorGenerator plugin, you can find the instructions here: https://youtu.be/-cZw3DQ0ad4
My other models: https://3dsky.org/users/arch_i_kraynov/models
Materials: Vray and Corona 11
Vray materials were obtained using Vray-converter.
If you are using a V-Ray version lower than 3.1, be careful; in the materials under the BRDF section, it says Microfaset GTR (GGX), if your version is lower than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
For Corona render materials, use CoronaLegacyMtl.
In CoronaRender versions 6 and below, CoronaLegacyMtl=CoronaMtl.
It is recommended to use a version no lower than 1.5, as the glossiness of the materials is set considering PBR.
8 seamless concrete materials (decorative plaster, microcement).
Texture resolution: 4K. Wall height in preview is 3m. You can also set your own color using the CoronaColor/VRayColor map.
Actual texture size is 2000*2000mm.
Important! The scene in the preview differs from the scene in the archive. The texture scale is in millimeters, when using UVW map do not forget to set "Real-World Map Size". To change the texture scale, use UVW Xform, U Tile, and V Tile, where 1.0 means 100%, and also set "Apply to Entire Object". Alternatively, change their sizes in the texture parameters.
If you are working in CM, then after importing the materials into 3ds Max, you need to perform the following operations:
1. After importing all materials into the scene, save and restart Max.
2. Apply UVW map to your objects and set "Real-World Map Size", then apply UVW Xform, set U Tile and V Tile to 10 (since 3ds Max cannot adapt textures from MM to CM and other units), and also "Apply to Entire Object". In simple terms, we compensate for the different texture scales.
For working with materials using the FloorGenerator plugin, you can find the instructions here: https://youtu.be/-cZw3DQ0ad4
My other models: https://3dsky.org/users/arch_i_kraynov/models
Materials: Vray and Corona 11
Vray materials were obtained using Vray-converter.
If you are using a V-Ray version lower than 3.1, be careful; in the materials under the BRDF section, it says Microfaset GTR (GGX), if your version is lower than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
For Corona render materials, use CoronaLegacyMtl.
In CoronaRender versions 6 and below, CoronaLegacyMtl=CoronaMtl.
It is recommended to use a version no lower than 1.5, as the glossiness of the materials is set considering PBR.
0 comments
Decorative plaster | Concrete set (seamless) | 51
PRO
$7
Royalty free
14
| Platform: | 3dsMax 2018 + obj |
| Render: | |
| Size: | 64 MB |
| Colors: | |
| Length: | 200 cm |
| Width: | 200 cm |
| Height: | 200 cm |
| Style: | Modern |
| Materials: | Concrete, Gypsum |
Published 23 June 2026
Decorative plaster | Concrete set (seamless) | 51
8 seamless concrete materials (decorative plaster, microcement).
Texture resolution: 4K. Wall height in preview is 3m. You can also set your own color using the CoronaColor/VRayColor map.
Actual texture size is 2000*2000mm.
Important! The scene in the preview differs from the scene in the archive. The texture scale is in millimeters, when using UVW map do not forget to set "Real-World Map Size". To change the texture scale, use UVW Xform, U Tile, and V Tile, where 1.0 means 100%, and also set "Apply to Entire Object". Alternatively, change their sizes in the texture parameters.
If you are working in CM, then after importing the materials into 3ds Max, you need to perform the following operations:
1. After importing all materials into the scene, save and restart Max.
2. Apply UVW map to your objects and set "Real-World Map Size", then apply UVW Xform, set U Tile and V Tile to 10 (since 3ds Max cannot adapt textures from MM to CM and other units), and also "Apply to Entire Object". In simple terms, we compensate for the different texture scales.
For working with materials using the FloorGenerator plugin, you can find the instructions here: https://youtu.be/-cZw3DQ0ad4
My other models: https://3dsky.org/users/arch_i_kraynov/models
Materials: Vray and Corona 11
Vray materials were obtained using Vray-converter.
If you are using a V-Ray version lower than 3.1, be careful; in the materials under the BRDF section, it says Microfaset GTR (GGX), if your version is lower than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
For Corona render materials, use CoronaLegacyMtl.
In CoronaRender versions 6 and below, CoronaLegacyMtl=CoronaMtl.
It is recommended to use a version no lower than 1.5, as the glossiness of the materials is set considering PBR.
8 seamless concrete materials (decorative plaster, microcement).
Texture resolution: 4K. Wall height in preview is 3m. You can also set your own color using the CoronaColor/VRayColor map.
Actual texture size is 2000*2000mm.
Important! The scene in the preview differs from the scene in the archive. The texture scale is in millimeters, when using UVW map do not forget to set "Real-World Map Size". To change the texture scale, use UVW Xform, U Tile, and V Tile, where 1.0 means 100%, and also set "Apply to Entire Object". Alternatively, change their sizes in the texture parameters.
If you are working in CM, then after importing the materials into 3ds Max, you need to perform the following operations:
1. After importing all materials into the scene, save and restart Max.
2. Apply UVW map to your objects and set "Real-World Map Size", then apply UVW Xform, set U Tile and V Tile to 10 (since 3ds Max cannot adapt textures from MM to CM and other units), and also "Apply to Entire Object". In simple terms, we compensate for the different texture scales.
For working with materials using the FloorGenerator plugin, you can find the instructions here: https://youtu.be/-cZw3DQ0ad4
My other models: https://3dsky.org/users/arch_i_kraynov/models
Materials: Vray and Corona 11
Vray materials were obtained using Vray-converter.
If you are using a V-Ray version lower than 3.1, be careful; in the materials under the BRDF section, it says Microfaset GTR (GGX), if your version is lower than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
For Corona render materials, use CoronaLegacyMtl.
In CoronaRender versions 6 and below, CoronaLegacyMtl=CoronaMtl.
It is recommended to use a version no lower than 1.5, as the glossiness of the materials is set considering PBR.
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