3dsMax 2013 + obj (Vray)
405 / 81
Table + Chair
Very detailed and clean model. Congratulations
welcome, tell me how to do this weaving?
simulate a pig without weaving
model a weave segment on a plane
throw texture with weaving (texture made from a segment of weaving)
expand the model, adjust the texture to scale, align
convert mapping into flat geometry using UV tools
(button UV Morpher)
UV to MESH or equivalent
combine weaving segment with the resulting geometry
multiply the weaving segment on the plane, focusing on the texture of the resulting geometry
as much as possible to remove excess polygons from multiplied weaving, which are beyond the limits of the obtained geometry
apply the Skin Wrap modifier to the weave, click the Add button and point to the resulting geometry from the mapping, tick the Weight All Points checkbox
select the resulting geometry from the mapping, and on the Morpher modifier, which has already appeared automatically after the script, set the value to 0
after that, it will turn back into a blank of the model, and with it the weaving
further handles all trim and trim
Great, thank you !
This is spectacular!
Ooh, great! i want hi-res.)
Spit on the full!
Text in the box
Forgot password or nickname?
Not registered yet?
Sign up now