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Pothole Decals 01
PRO
$7
Royalty free
| Platform: | 3dsMax 2019 + fbx |
| Render: | |
| Size: | 134 MBNEW |
| Polygons: | 200 |
| Colors: | |
| Length: | 150 cm |
| Width: | 150 cm |
| Height: | 20 cm |
| Style: | Modern |
| Materials: | Stone, Organics |
| Formfactor: |
Published 19 September 2024
Old gray asphalt with cracks and deep holes. Detailing is suitable for long and close shots. With these decals you can create truly destroyed locations!
The scene contains a configured Vray material of asphalt on a 9x9m surface and 12 decals of various holes and cracks.
The model was created by photo scanning real objects without shadows.
Highly detailed seamless asphalt material textures
4096x4096px Diffuse (Albedo), Roughness, Normal, Displacement (PNG 8bit), AO. Tile size 3x3 meters
Each decal has textures: color, heights, normals, occlusion, mask with a resolution of 2048px on the short side (except hole12). Size from 1 meter to 3 meters.
faces: 200
All objects and materials are named and numbered.
System units of measurement: centimeters
*vray 6 and newer
*When importing from FBX, make sure input gamma = 1 for Normals.
*Also, the FBX format does not support the VrayDecal object type, for compatibility, simple planes with transparent material applied to each were exported. VrayDecal settings and negative displacement offset for them are shown in the attached image inside the archive. Displacement can be disabled in the material.
*To maintain correct dimensions when importing from FBX for MAX 2016 and below, import FBX via File/Import menu
The scene contains a configured Vray material of asphalt on a 9x9m surface and 12 decals of various holes and cracks.
The model was created by photo scanning real objects without shadows.
Highly detailed seamless asphalt material textures
4096x4096px Diffuse (Albedo), Roughness, Normal, Displacement (PNG 8bit), AO. Tile size 3x3 meters
Each decal has textures: color, heights, normals, occlusion, mask with a resolution of 2048px on the short side (except hole12). Size from 1 meter to 3 meters.
faces: 200
All objects and materials are named and numbered.
System units of measurement: centimeters
*vray 6 and newer
*When importing from FBX, make sure input gamma = 1 for Normals.
*Also, the FBX format does not support the VrayDecal object type, for compatibility, simple planes with transparent material applied to each were exported. VrayDecal settings and negative displacement offset for them are shown in the attached image inside the archive. Displacement can be disabled in the material.
*To maintain correct dimensions when importing from FBX for MAX 2016 and below, import FBX via File/Import menu
0 comments
Pothole Decals 01
PRO
$7
Royalty free
49
| Platform: | 3dsMax 2019 + fbx |
| Render: | |
| Size: | 134 MBNEW |
| Polygons: | 200 |
| Colors: | |
| Length: | 150 cm |
| Width: | 150 cm |
| Height: | 20 cm |
| Style: | Modern |
| Materials: | Stone, Organics |
| Formfactor: |
Published 19 September 2024
Old gray asphalt with cracks and deep holes. Detailing is suitable for long and close shots. With these decals you can create truly destroyed locations!
The scene contains a configured Vray material of asphalt on a 9x9m surface and 12 decals of various holes and cracks.
The model was created by photo scanning real objects without shadows.
Highly detailed seamless asphalt material textures
4096x4096px Diffuse (Albedo), Roughness, Normal, Displacement (PNG 8bit), AO. Tile size 3x3 meters
Each decal has textures: color, heights, normals, occlusion, mask with a resolution of 2048px on the short side (except hole12). Size from 1 meter to 3 meters.
faces: 200
All objects and materials are named and numbered.
System units of measurement: centimeters
*vray 6 and newer
*When importing from FBX, make sure input gamma = 1 for Normals.
*Also, the FBX format does not support the VrayDecal object type, for compatibility, simple planes with transparent material applied to each were exported. VrayDecal settings and negative displacement offset for them are shown in the attached image inside the archive. Displacement can be disabled in the material.
*To maintain correct dimensions when importing from FBX for MAX 2016 and below, import FBX via File/Import menu
The scene contains a configured Vray material of asphalt on a 9x9m surface and 12 decals of various holes and cracks.
The model was created by photo scanning real objects without shadows.
Highly detailed seamless asphalt material textures
4096x4096px Diffuse (Albedo), Roughness, Normal, Displacement (PNG 8bit), AO. Tile size 3x3 meters
Each decal has textures: color, heights, normals, occlusion, mask with a resolution of 2048px on the short side (except hole12). Size from 1 meter to 3 meters.
faces: 200
All objects and materials are named and numbered.
System units of measurement: centimeters
*vray 6 and newer
*When importing from FBX, make sure input gamma = 1 for Normals.
*Also, the FBX format does not support the VrayDecal object type, for compatibility, simple planes with transparent material applied to each were exported. VrayDecal settings and negative displacement offset for them are shown in the attached image inside the archive. Displacement can be disabled in the material.
*To maintain correct dimensions when importing from FBX for MAX 2016 and below, import FBX via File/Import menu
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