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Decking / Terrace board / Low Poly
PRO
$7
Royalty free
| Platform: | 3dsMax 2014 + fbx |
| Render: | |
| Size: | 71 MBNEW |
| Polygons: | 1.5K |
| Colors: | |
| Style: | Modern |
| Materials: | Wood |
| Formfactor: |
Published 31 March 2025
WPC decking board 3d model.
In the scene you will find three types of decking with corners and with three different materials.
Ribbing is made using the Normal Bump and Displacement textures.
Wood color can be easily changed through Color Correction, but if you are going to change the wood texture, then note that channel 2 (Map Channel) is assigned to it.
To speed up your work, turn off the Displacement map, it is initially enabled.
In the scene you will find three types of decking with corners and with three different materials.
Ribbing is made using the Normal Bump and Displacement textures.
Wood color can be easily changed through Color Correction, but if you are going to change the wood texture, then note that channel 2 (Map Channel) is assigned to it.
To speed up your work, turn off the Displacement map, it is initially enabled.
0 comments
Decking / Terrace board / Low Poly
PRO
$7
Royalty free
122
| Platform: | 3dsMax 2014 + fbx |
| Render: | |
| Size: | 71 MBNEW |
| Polygons: | 1.5K |
| Colors: | |
| Style: | Modern |
| Materials: | Wood |
| Formfactor: |
Published 31 March 2025
WPC decking board 3d model.
In the scene you will find three types of decking with corners and with three different materials.
Ribbing is made using the Normal Bump and Displacement textures.
Wood color can be easily changed through Color Correction, but if you are going to change the wood texture, then note that channel 2 (Map Channel) is assigned to it.
To speed up your work, turn off the Displacement map, it is initially enabled.
In the scene you will find three types of decking with corners and with three different materials.
Ribbing is made using the Normal Bump and Displacement textures.
Wood color can be easily changed through Color Correction, but if you are going to change the wood texture, then note that channel 2 (Map Channel) is assigned to it.
To speed up your work, turn off the Displacement map, it is initially enabled.
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