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Decorative wall panel 5
PRO
$7
Royalty free
| Platform: | 3dsMax 2020 + fbx |
| Render: | |
| Size: | 54 MBNEW |
| Polygons: | 201K |
| Colors: | |
| Length: | 397 cm |
| Height: | 300 cm |
| Style: | Modern |
| Materials: | Wood, Glass |
| Formfactor: |
Published 23 April 2026
Decorative wall panel 5
Polygons: 201566
Dimensions: Width - 397 cm, Height - 300 cm.
In the archive: max 2023 Corona, max 2020 Corona, fbx Corona, obj, textures, material library.
Version Corona 10.
The model uses materials that may display incorrectly in very old versions of the engine.
Objects are partially attached, textures and materials have logical names.
Texturing UnwrapUVW, XForm, there is a UV map, pivot is set.
Polygons: 201566
Dimensions: Width - 397 cm, Height - 300 cm.
In the archive: max 2023 Corona, max 2020 Corona, fbx Corona, obj, textures, material library.
Version Corona 10.
The model uses materials that may display incorrectly in very old versions of the engine.
Objects are partially attached, textures and materials have logical names.
Texturing UnwrapUVW, XForm, there is a UV map, pivot is set.
0 comments
Decorative wall panel 5
PRO
$7
Royalty free
38
| Platform: | 3dsMax 2020 + fbx |
| Render: | |
| Size: | 54 MBNEW |
| Polygons: | 201K |
| Colors: | |
| Length: | 397 cm |
| Height: | 300 cm |
| Style: | Modern |
| Materials: | Wood, Glass |
| Formfactor: |
Published 23 April 2026
Decorative wall panel 5
Polygons: 201566
Dimensions: Width - 397 cm, Height - 300 cm.
In the archive: max 2023 Corona, max 2020 Corona, fbx Corona, obj, textures, material library.
Version Corona 10.
The model uses materials that may display incorrectly in very old versions of the engine.
Objects are partially attached, textures and materials have logical names.
Texturing UnwrapUVW, XForm, there is a UV map, pivot is set.
Polygons: 201566
Dimensions: Width - 397 cm, Height - 300 cm.
In the archive: max 2023 Corona, max 2020 Corona, fbx Corona, obj, textures, material library.
Version Corona 10.
The model uses materials that may display incorrectly in very old versions of the engine.
Objects are partially attached, textures and materials have logical names.
Texturing UnwrapUVW, XForm, there is a UV map, pivot is set.
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