














0 Recommend
Decorative set for bathroom v1
PRO
$7
Royalty free
| Platform: | 3dsMax 2017 + obj |
| Render: | |
| Size: | 28 MBNEW |
| Polygons: | 143K |
| Colors: | |
| Length: | 66 cm |
| Width: | 41.6 cm |
| Height: | 37 cm |
| Style: | Modern |
| Materials: | Metal, Fabric |
| Formfactor: |
Published 13 December 2022
The model is made in mm.
The object pivots are in a logical place. The objects were scanned. All models and materials, as well as textures, have been renamed with logical names.
Model of towels with 3 different materials. (beige, black, white)
Model materials are combined into one multi-sub.
There are 3 spheres in the scene with different materials. To change the materials of a decorative set, simply assign the material from the desired ball to the "GROUP_General_Decor_Bathroom_v1_NS" group. The balls are signed and match the color of the materials.
The scene has one light source near the candle. If you are using obj. That is the light source in the scene with a temperature of 2000 Kelvin, and an intensity of 10. A radius of 9 mm.
Turn on the turbosmooth modifier before rendering.
For those using the obj file, add a turbosmooth modifier before rendering. For rendering, 1 iteration is enough.
The object pivots are in a logical place. The objects were scanned. All models and materials, as well as textures, have been renamed with logical names.
Model of towels with 3 different materials. (beige, black, white)
Model materials are combined into one multi-sub.
There are 3 spheres in the scene with different materials. To change the materials of a decorative set, simply assign the material from the desired ball to the "GROUP_General_Decor_Bathroom_v1_NS" group. The balls are signed and match the color of the materials.
The scene has one light source near the candle. If you are using obj. That is the light source in the scene with a temperature of 2000 Kelvin, and an intensity of 10. A radius of 9 mm.
Turn on the turbosmooth modifier before rendering.
For those using the obj file, add a turbosmooth modifier before rendering. For rendering, 1 iteration is enough.
0 comments
Decorative set for bathroom v1
PRO
$7
Royalty free
29
| Platform: | 3dsMax 2017 + obj |
| Render: | |
| Size: | 28 MBNEW |
| Polygons: | 143K |
| Colors: | |
| Length: | 66 cm |
| Width: | 41.6 cm |
| Height: | 37 cm |
| Style: | Modern |
| Materials: | Metal, Fabric |
| Formfactor: |
Published 13 December 2022
The model is made in mm.
The object pivots are in a logical place. The objects were scanned. All models and materials, as well as textures, have been renamed with logical names.
Model of towels with 3 different materials. (beige, black, white)
Model materials are combined into one multi-sub.
There are 3 spheres in the scene with different materials. To change the materials of a decorative set, simply assign the material from the desired ball to the "GROUP_General_Decor_Bathroom_v1_NS" group. The balls are signed and match the color of the materials.
The scene has one light source near the candle. If you are using obj. That is the light source in the scene with a temperature of 2000 Kelvin, and an intensity of 10. A radius of 9 mm.
Turn on the turbosmooth modifier before rendering.
For those using the obj file, add a turbosmooth modifier before rendering. For rendering, 1 iteration is enough.
The object pivots are in a logical place. The objects were scanned. All models and materials, as well as textures, have been renamed with logical names.
Model of towels with 3 different materials. (beige, black, white)
Model materials are combined into one multi-sub.
There are 3 spheres in the scene with different materials. To change the materials of a decorative set, simply assign the material from the desired ball to the "GROUP_General_Decor_Bathroom_v1_NS" group. The balls are signed and match the color of the materials.
The scene has one light source near the candle. If you are using obj. That is the light source in the scene with a temperature of 2000 Kelvin, and an intensity of 10. A radius of 9 mm.
Turn on the turbosmooth modifier before rendering.
For those using the obj file, add a turbosmooth modifier before rendering. For rendering, 1 iteration is enough.
Are you sure you want to permanently delete the model?