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Nine-story residential building. Dormitory #2
PRO
$7
Royalty free
Platform:3dsMax 2014 + fbx
Render:
Corona
Size:
137 MBNEW
Polygons:62K
Colors:
Length:6000 cm
Width:2850 cm
Height:2950 cm
Style:Modern
Materials: Brick
Formfactor:
Published 21 April 2025
Soviet 9-storey multi-apartment brick residential building.
Series 164-80-4
Typically a hostel.
Years of construction: 1970s - 1980s.

Model for day and night scenes.
The model combines detail and lightness.
Many small details (wires, pipes, antennas, grilles, interior objects) are made with pseudo-volume textures.
All textures have the same prefix to avoid mixing with project textures.
All materials of the house are collected in a logical Multi/Sub Mtl.

The file contains the "light interior" object for creating night lighting using CoronaLightMtl. By default, the light is off. To turn on the light, you need to enable the MaterialByElement modifier for the "light interior" object. In the same modifier, you can change the ratio of lit and dark windows (ID#1, ID#2 lit windows, ID#3 dark windows).
The randomization pattern of light across windows can be changed using the Seed parameter.

The house played a major role in Y. Bykov's film "The Fool".
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Nine-story residential building. Dormitory #2

PRO
$7
Royalty free
133
133
133
Platform:3dsMax 2014 + fbx
Render:
Corona
Size:
137 MBNEW
Polygons:62K
Colors:
Length:6000 cm
Width:2850 cm
Height:2950 cm
Style:Modern
Materials: Brick
Formfactor:
Published 21 April 2025
Soviet 9-storey multi-apartment brick residential building.
Series 164-80-4
Typically a hostel.
Years of construction: 1970s - 1980s.

Model for day and night scenes.
The model combines detail and lightness.
Many small details (wires, pipes, antennas, grilles, interior objects) are made with pseudo-volume textures.
All textures have the same prefix to avoid mixing with project textures.
All materials of the house are collected in a logical Multi/Sub Mtl.

The file contains the "light interior" object for creating night lighting using CoronaLightMtl. By default, the light is off. To turn on the light, you need to enable the MaterialByElement modifier for the "light interior" object. In the same modifier, you can change the ratio of lit and dark windows (ID#1, ID#2 lit windows, ID#3 dark windows).
The randomization pattern of light across windows can be changed using the Seed parameter.

The house played a major role in Y. Bykov's film "The Fool".