








0 Recommend
Devon leather chair + mink fur (only V-Ray !!!)
PRO
$7
Royalty free
| Platform: | 3dsMax 2009 and below |
| Render: | |
| Size: | 17 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Leather |
| Formfactor: |
Published 30 November 2019
Armchair Devon with a thrown over fur (mink) bedspread.
The fur is made by the VRayFur modifier, the scene is configured in mm, when transferring to other units, make sure that in VRayFur-Gravity there is a number -3 (minus three) regardless of the unit of measure.
Due to the use of VRayFur, the file weight is small, the render is fast, but there will be no long preparation for rendering. Using RAM ~ 1Gb.
You can use this fur on your grids, just make sure the size of the polygons, do something like mine, or adjust the density of the hairs in the Distribution (Per face) parameters and be sure to use the UVW Map or the base scan.
The fur is made by the VRayFur modifier, the scene is configured in mm, when transferring to other units, make sure that in VRayFur-Gravity there is a number -3 (minus three) regardless of the unit of measure.
Due to the use of VRayFur, the file weight is small, the render is fast, but there will be no long preparation for rendering. Using RAM ~ 1Gb.
You can use this fur on your grids, just make sure the size of the polygons, do something like mine, or adjust the density of the hairs in the Distribution (Per face) parameters and be sure to use the UVW Map or the base scan.
0 comments
Devon leather chair + mink fur (only V-Ray !!!)
PRO
$7
Royalty free
47
| Platform: | 3dsMax 2009 and below |
| Render: | |
| Size: | 17 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Leather |
| Formfactor: |
Published 30 November 2019
Armchair Devon with a thrown over fur (mink) bedspread.
The fur is made by the VRayFur modifier, the scene is configured in mm, when transferring to other units, make sure that in VRayFur-Gravity there is a number -3 (minus three) regardless of the unit of measure.
Due to the use of VRayFur, the file weight is small, the render is fast, but there will be no long preparation for rendering. Using RAM ~ 1Gb.
You can use this fur on your grids, just make sure the size of the polygons, do something like mine, or adjust the density of the hairs in the Distribution (Per face) parameters and be sure to use the UVW Map or the base scan.
The fur is made by the VRayFur modifier, the scene is configured in mm, when transferring to other units, make sure that in VRayFur-Gravity there is a number -3 (minus three) regardless of the unit of measure.
Due to the use of VRayFur, the file weight is small, the render is fast, but there will be no long preparation for rendering. Using RAM ~ 1Gb.
You can use this fur on your grids, just make sure the size of the polygons, do something like mine, or adjust the density of the hairs in the Distribution (Per face) parameters and be sure to use the UVW Map or the base scan.
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