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Long snowdrift 7 meters
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + fbx |
| Render: | |
| Size: | 21 MBNEW |
| Polygons: | 12K |
| Colors: | |
| Length: | 800 cm |
| Width: | 288 cm |
| Height: | 107 cm |
| Style: | Modern |
| Materials: | Organics |
| Formfactor: |
Published 5 February 2021
A pile of snow collected with a shovel
* faces: 12.224
* 3ds max 2013
* fbx 2011 mesh
* Vray 3.1 and later. Uses Vray SSS HardWax.
* Corona 2.0 and up. Uses Corona SSS.
* in the FBX Vray version, you must manually adjust the bitmap input gamma = 1.0 for the normal map.
Non-overlaping UVW, hi-quality 4k textures: diffuse, normal_bump, displacement, ambient_occlusion (no AO map used)
Pivot in zero coordinates. Dimensions 800x288x107cm. Displacement height 8cm.
* faces: 12.224
* 3ds max 2013
* fbx 2011 mesh
* Vray 3.1 and later. Uses Vray SSS HardWax.
* Corona 2.0 and up. Uses Corona SSS.
* in the FBX Vray version, you must manually adjust the bitmap input gamma = 1.0 for the normal map.
Non-overlaping UVW, hi-quality 4k textures: diffuse, normal_bump, displacement, ambient_occlusion (no AO map used)
Pivot in zero coordinates. Dimensions 800x288x107cm. Displacement height 8cm.
0 comments
Long snowdrift 7 meters
PRO
$7
Royalty free
57
| Platform: | 3dsMax 2013 + fbx |
| Render: | |
| Size: | 21 MBNEW |
| Polygons: | 12K |
| Colors: | |
| Length: | 800 cm |
| Width: | 288 cm |
| Height: | 107 cm |
| Style: | Modern |
| Materials: | Organics |
| Formfactor: |
Published 5 February 2021
A pile of snow collected with a shovel
* faces: 12.224
* 3ds max 2013
* fbx 2011 mesh
* Vray 3.1 and later. Uses Vray SSS HardWax.
* Corona 2.0 and up. Uses Corona SSS.
* in the FBX Vray version, you must manually adjust the bitmap input gamma = 1.0 for the normal map.
Non-overlaping UVW, hi-quality 4k textures: diffuse, normal_bump, displacement, ambient_occlusion (no AO map used)
Pivot in zero coordinates. Dimensions 800x288x107cm. Displacement height 8cm.
* faces: 12.224
* 3ds max 2013
* fbx 2011 mesh
* Vray 3.1 and later. Uses Vray SSS HardWax.
* Corona 2.0 and up. Uses Corona SSS.
* in the FBX Vray version, you must manually adjust the bitmap input gamma = 1.0 for the normal map.
Non-overlaping UVW, hi-quality 4k textures: diffuse, normal_bump, displacement, ambient_occlusion (no AO map used)
Pivot in zero coordinates. Dimensions 800x288x107cm. Displacement height 8cm.
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