0 Recommend
DORIC stool
PRO
$7
Royalty free
Platform:3dsMax 2017 + fbx
Render:
V-Ray
Corona
Size:
39 MBNEW
Colors:
Style:Modern
Materials: Wood, Fabric
Formfactor:
Published 1 March 2025
Doric Stool by Steven Bukowski

The Doric Stool is a versatile and elegant piece that has found its place in museums, offices and homes.
The rugged, monolithic legs offer a simple and understated quality that is sure to complement any interior setting.

W 40cm x H 45cm x D 40cm / Seat height 45cm

The scene presents 2 models of the stool in 2 colors: Boucle/Walnut, Olive Fabric/Ash

polys: 15784 - 2pcs using turbosmooth render iters 1.
verts: 8248

The archive contains a 3ds max 2017 scene for Corona and V-Ray + fbx files.
Units of measurement: mm.

Renders for the preview are made in Corona Render 10. The model uses CoronaLegacyMtl. Conversion of materials to V-Ray is done using V-Ray scene converter.
The turbosmooth modifier is partially applied to the model (in viewport - 0 iterations, in render - 1 iteration). Pivot is configured. XForm, there is a scan.
All models, textures and materials are named logically and in accordance with the objects.

link: https://goo.su/cvvl 
0 comments

DORIC stool

PRO
$7
Royalty free
26
26
26
Platform:3dsMax 2017 + fbx
Render:
V-Ray
Corona
Size:
39 MBNEW
Colors:
Style:Modern
Materials: Wood, Fabric
Formfactor:
Published 1 March 2025
Doric Stool by Steven Bukowski

The Doric Stool is a versatile and elegant piece that has found its place in museums, offices and homes.
The rugged, monolithic legs offer a simple and understated quality that is sure to complement any interior setting.

W 40cm x H 45cm x D 40cm / Seat height 45cm

The scene presents 2 models of the stool in 2 colors: Boucle/Walnut, Olive Fabric/Ash

polys: 15784 - 2pcs using turbosmooth render iters 1.
verts: 8248

The archive contains a 3ds max 2017 scene for Corona and V-Ray + fbx files.
Units of measurement: mm.

Renders for the preview are made in Corona Render 10. The model uses CoronaLegacyMtl. Conversion of materials to V-Ray is done using V-Ray scene converter.
The turbosmooth modifier is partially applied to the model (in viewport - 0 iterations, in render - 1 iteration). Pivot is configured. XForm, there is a scan.
All models, textures and materials are named logically and in accordance with the objects.

link: https://goo.su/cvvl 
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