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Road with markings
PRO
$7
Royalty free
| Platform: | 3dsMax 2016 + fbx |
| Render: | |
| Size: | 14 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Stone |
| Formfactor: |
Published 20 November 2021
Road with three markings.
Seamless texture. Compatible with game engines.
The material uses Real-World Scale with a size of 600x600 cm. To create
road you just need to edit the shape and length of the Spline. Sweep the width of the road as needed. Texture coordinates change automatically.
In the archive:
- Spline + Sweep
- PBR material Corona Renderer (3ds max)
- Seamless Texture 4K
Ambient Occlusion
Diffuse
Glossiness
Height
Normal
Roughness
Specular
Seamless texture. Compatible with game engines.
The material uses Real-World Scale with a size of 600x600 cm. To create
road you just need to edit the shape and length of the Spline. Sweep the width of the road as needed. Texture coordinates change automatically.
In the archive:
- Spline + Sweep
- PBR material Corona Renderer (3ds max)
- Seamless Texture 4K
Ambient Occlusion
Diffuse
Glossiness
Height
Normal
Roughness
Specular
0 comments
Road with markings
PRO
$7
Royalty free
391
| Platform: | 3dsMax 2016 + fbx |
| Render: | |
| Size: | 14 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Stone |
| Formfactor: |
Published 20 November 2021
Road with three markings.
Seamless texture. Compatible with game engines.
The material uses Real-World Scale with a size of 600x600 cm. To create
road you just need to edit the shape and length of the Spline. Sweep the width of the road as needed. Texture coordinates change automatically.
In the archive:
- Spline + Sweep
- PBR material Corona Renderer (3ds max)
- Seamless Texture 4K
Ambient Occlusion
Diffuse
Glossiness
Height
Normal
Roughness
Specular
Seamless texture. Compatible with game engines.
The material uses Real-World Scale with a size of 600x600 cm. To create
road you just need to edit the shape and length of the Spline. Sweep the width of the road as needed. Texture coordinates change automatically.
In the archive:
- Spline + Sweep
- PBR material Corona Renderer (3ds max)
- Seamless Texture 4K
Ambient Occlusion
Diffuse
Glossiness
Height
Normal
Roughness
Specular
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