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Road with melted snow
PRO
$7
Royalty free
| Platform: | 3dsMax 2020 + obj |
| Render: | |
| Size: | 21 MBNEW |
| Polygons: | 5K |
| Colors: | |
| Style: | Modern |
| Materials: | Liquid, Concrete |
| Formfactor: |
Published 2 April 2024
-Scene in mm;
-The road was made using an editable spline (spline settings are in the screenshot in the archive);
-Asphalt Bitmaps use Real World Scale parameters (the settings are in the screenshot in the archive), size 3000 mm x 3000 mm (3 x 3 m);
-Puddles and snow on the asphalt are made using the Noise map (not tiled);
-Distribution of snowdrifts is done using ChaosScatter, per unit area, not tiled (the settings are in the archive).
-In the archive there are files with materials: Corona Legacy mtl, Corona Physical mtl
-In Obj there is only the geometry of snowdrifts and roads;
-The road was made using an editable spline (spline settings are in the screenshot in the archive);
-Asphalt Bitmaps use Real World Scale parameters (the settings are in the screenshot in the archive), size 3000 mm x 3000 mm (3 x 3 m);
-Puddles and snow on the asphalt are made using the Noise map (not tiled);
-Distribution of snowdrifts is done using ChaosScatter, per unit area, not tiled (the settings are in the archive).
-In the archive there are files with materials: Corona Legacy mtl, Corona Physical mtl
-In Obj there is only the geometry of snowdrifts and roads;
0 comments
Road with melted snow
PRO
$7
Royalty free
32
| Platform: | 3dsMax 2020 + obj |
| Render: | |
| Size: | 21 MBNEW |
| Polygons: | 5K |
| Colors: | |
| Style: | Modern |
| Materials: | Liquid, Concrete |
| Formfactor: |
Published 2 April 2024
-Scene in mm;
-The road was made using an editable spline (spline settings are in the screenshot in the archive);
-Asphalt Bitmaps use Real World Scale parameters (the settings are in the screenshot in the archive), size 3000 mm x 3000 mm (3 x 3 m);
-Puddles and snow on the asphalt are made using the Noise map (not tiled);
-Distribution of snowdrifts is done using ChaosScatter, per unit area, not tiled (the settings are in the archive).
-In the archive there are files with materials: Corona Legacy mtl, Corona Physical mtl
-In Obj there is only the geometry of snowdrifts and roads;
-The road was made using an editable spline (spline settings are in the screenshot in the archive);
-Asphalt Bitmaps use Real World Scale parameters (the settings are in the screenshot in the archive), size 3000 mm x 3000 mm (3 x 3 m);
-Puddles and snow on the asphalt are made using the Noise map (not tiled);
-Distribution of snowdrifts is done using ChaosScatter, per unit area, not tiled (the settings are in the archive).
-In the archive there are files with materials: Corona Legacy mtl, Corona Physical mtl
-In Obj there is only the geometry of snowdrifts and roads;
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